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Use Epoch player_harvest instead of player_chopWood
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@@ -14,7 +14,7 @@ _lights = ["a_fuelstation_sign.p3d","lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_
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if (alive _x) then {
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_objName = _x call DZE_getModelName;
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_objName = _x call fn_getModelName;
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if (_objName in _lights) then {
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