Use Epoch player_harvest instead of player_chopWood

This commit is contained in:
ebaydayz
2016-04-19 16:51:20 -04:00
parent ba480fb218
commit f0c46a0764
11 changed files with 30 additions and 56 deletions

View File

@@ -23,7 +23,7 @@ _findNearestTree = [];
if (alive _x) then {
_objName = _x call DZE_getModelName;
_objName = _x call fn_getModelName;
// Exit since we found a tree
if (_objName in _trees) exitWith {