Send dayz_playerName as array

This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
This commit is contained in:
ebaydayz
2016-03-20 22:12:11 -04:00
parent 92c09e5c7b
commit f0757b1544
22 changed files with 136 additions and 282 deletions

View File

@@ -1,4 +1,5 @@
private ["_unit","_type","_chance","_rnd","_sound","_local","_dis","_num","_isWoman"];
private ["_type","_local","_unit"];
_unit = _this select 0;
_type = _this select 1;
_chance = _this select 2;
@@ -15,48 +16,37 @@ if (!_local) then {
// we override _local according to number of players inside _dis radius
_local = { _unit distance _x < _dis; } count playableUnits <= 1;
};
//diag_log(format["%1 dis:%2 local:%3", __FILE__, _dis, _local]);
_num = switch (_type) do {
default {0};
case "cough": {2};
case "chase": {14};
case "spotted": {13};
case "hit": {6};
case "attack": {13};
case "idle": {35};
case "scream": {4};
case "fracture": {1};
case "eat": {3};
case "cook": {2};
case "panic": {1};
default {0};
case "cough": {2};
case "chase": {14};
case "spotted": {13};
case "hit": {6};
case "attack": {13};
case "idle": {35};
case "scream": {4};
case "fracture": {1};
case "eat": {3};
case "cook": {2};
case "panic": {1};
case "dog_bark": {4};
case "dog_growl": {3};
case "dog_qq": {2};
case "keypad_tick": {2};
case "flysound": {1};
case "open_backpack": {4};
case "open_inventory": {4};
};
if (count _this > 4) then {
_dis = _this select 4;
_local = ({isPlayer _x} count (_unit nearEntities ["AllVehicles",_dis]) < 2);
} else {
_local = _this select 3;
if (_type in ["shout","hit","attack","scream","breath","spotted"]) then {
_dis = 100;
} else {
_dis = 40;
};
};
_isWoman = getText(configFile >> "cfgVehicles" >> (typeOf _unit) >> "TextPlural") == "Women";
if (_isWoman and (_type in ["scream","panic"])) then {
_type = _type + "_w";
};
if ((round(random _chance) == _chance) || (_chance == 0)) then {
_rnd =(round(random _num));
if ((round(random _chance) == _chance) or (_chance == 0)) then {
_rnd = round(random _num);
_sound = "z_" + _type + "_" + str(_rnd);
if (_local) then {
_unit say [_sound, _dis];