From effabd711de0be60be818e4208c04ab4ff7bf0d0 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 26 Nov 2016 13:45:03 -0500 Subject: [PATCH] Remove some more excessive client log spam Only needed when debugging zombie targetting --- SQF/dayz_code/compile/player_zombieCheck.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/player_zombieCheck.sqf b/SQF/dayz_code/compile/player_zombieCheck.sqf index fd72651dd..c29ed818f 100644 --- a/SQF/dayz_code/compile/player_zombieCheck.sqf +++ b/SQF/dayz_code/compile/player_zombieCheck.sqf @@ -109,7 +109,7 @@ _isAir = _vehicle isKindOf "Air"; if (_targetedBySight or _targetedBySound) then { [_x, "spotted", 0, false] call dayz_zombieSpeak; - diag_log format["Zombie: %1, Distance: %2, Target Reason: Sight-%3,%5/Sound-%4,%6",(typeof _x),_dist,_targetedBySight,_targetedBySound,DAYZ_disVisual,DAYZ_disAudial]; + //diag_log format["Zombie: %1, Distance: %2, Target Reason: Sight-%3,%5/Sound-%4,%6",(typeof _x),_dist,_targetedBySight,_targetedBySound,DAYZ_disVisual,DAYZ_disAudial]; switch (local _x) do { case false: {