diff --git a/SQF/dayz_server/compile/server_handleSafeGear.sqf b/SQF/dayz_server/compile/server_handleSafeGear.sqf index 2fd2f7786..d2c061808 100644 --- a/SQF/dayz_server/compile/server_handleSafeGear.sqf +++ b/SQF/dayz_server/compile/server_handleSafeGear.sqf @@ -18,7 +18,7 @@ _lockCode = _charID; if (count _this > 3) then { _suppliedCode = _this select 3; - _lockCode = _suppliedCode; + if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;}; }; // Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway