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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
fixed typo and missing parent classes
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@@ -21,28 +21,7 @@ class CfgBuildingLoot {
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hangPos[] = {};
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vehPos[] = {};
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};
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//New System
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class Church: Default {
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zombieChance = 0.3;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_priest","z_priest","z_priest"};
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lootChance = 0.3;
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lootPos[] = {};
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lootType[] = {
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//one spawn
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//tools
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//{"ItemMatchbox","generic",0.02},
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//weapons
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//special
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//mags special
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//{"ItemBookBible","magazine",0.03},
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//bags
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//multiple spawns
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{"","Church",0.50},
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{"","generic",0.50}
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};
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};
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class Castle: Default {
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lootChance = 0.2;
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lootPos[] = {};
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