diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp index 0cc12c0ca..320ad90a5 100644 --- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp +++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp @@ -123,7 +123,7 @@ class SnapBuilding { "CinderWallDoorSmall_DZ", "MetalFloor_DZ" }; - radius = 5; + radius = 7; }; class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost @@ -246,7 +246,7 @@ class SnapBuilding { {2.752, 0, 1.5,"Right"}, {0, 0, 3.37042,"Top"} }; - radius = 5; + radius = 10; }; class CinderWall_Preview_DZ: Cinder_DZE {}; class CinderWallDoorway_Preview_DZ: Cinder_DZE {}; @@ -283,7 +283,7 @@ class SnapBuilding { {-2.64, 0, 0.009,"Left"}, {2.64, 0, 0.009,"Right"} }; - radius = 10; + radius = 12; }; class MetalFloor_DZ: FloorsWallsStairs{ points[] = { @@ -293,7 +293,7 @@ class SnapBuilding { {-2.64, 0, 0.15,"Left"}, {2.64, 0, 0.15,"Right"} }; - radius = 10; + radius = 12; }; @@ -340,7 +340,7 @@ class SnapBuilding { snapTo[] = { "StickFence_DZ" }; - radius = 5; + radius = 10; points[] = { {0,0,0,"Pivot"}, {-2.95,0,0.3,"Left"}, @@ -352,7 +352,7 @@ class SnapBuilding { snapTo[] = { "Fence_corrugated_DZ" }; - radius = 5; + radius = 10; points[] = { {0,0,0,"Pivot"}, {-1.95,0,0.88,"Left"}, @@ -364,7 +364,7 @@ class SnapBuilding { snapTo[] = { "WoodRamp_DZ" }; - radius = 5; + radius = 7; points[] = { {0,0,0,"Pivot"}, {0.65,-1.7,1.2,"Back"},