mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -3,7 +3,8 @@ disableSerialization;
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_range = DZE_PlotPole select 0;
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_range = DZE_PlotPole select 0;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_buildables = DZE_maintainClasses;
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
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_count = count (nearestObjects [_target,_buildables,_range]);
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_count = count (nearestObjects [_target,_buildables,_range]);
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_colour = "#ffffff";
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_colour = "#ffffff";
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