mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix door and plot management display text for mustBeClose
Also removed unneeded uiNamespace vars.
This commit is contained in:
@@ -8,7 +8,7 @@ dayz_matchboxCount = false; // Enable match stick count. After five uses matches
|
||||
dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
|
||||
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
|
||||
dayz_tameDogs = false; // Allow taming dogs with raw meat
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus.
|
||||
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
|
||||
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
|
||||
@@ -27,7 +27,7 @@ DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the
|
||||
DZE_DeathMsgCutText = false; // Display death messages as cutText
|
||||
DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
|
||||
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
|
||||
DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
|
||||
DZE_NameTags = 0; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
|
||||
DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
|
||||
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
|
||||
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
|
||||
@@ -35,7 +35,7 @@ DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
|
||||
DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
|
||||
DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
|
||||
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
|
||||
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE filled with vehicle ammo to spawn around the map
|
||||
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
|
||||
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
|
||||
DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
|
||||
@@ -51,10 +51,10 @@ DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, usef
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic. False enables database traders with legacy trader menu.
|
||||
DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade)
|
||||
DZE_GemWorthArray = [["ItemTopaz",15000], ["ItemObsidian",20000], ["ItemSapphire",25000], ["ItemAmethyst",30000], ["ItemEmerald",35000], ["ItemCitrine",40000], ["ItemRuby",45000]]; //array of gem prices, works only in advanced trading
|
||||
DZE_SaleRequiresKey = false; //Require the player has the key for a vehicle in order to sell it. The key can be in the player's toolbelt or backpack, or the vehicle's inventory. False by default
|
||||
DZE_SaleRequiresKey = false; //Require the player has the key for a vehicle in order to sell it. The key can be in the player's toolbelt, backpack, or the vehicle's inventory.
|
||||
DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
|
||||
Z_AT_FolderLocation = '\z\addons\dayz_code\actions\AdvancedTrading';
|
||||
Z_VehicleDistance = 40; // Distance that a vehicle needs to be to see it's content or to sell it.
|
||||
Z_VehicleDistance = 40; // Distance a vehicle needs to be to see its content or sell it.
|
||||
Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your backpack.
|
||||
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
|
||||
Z_SingleCurrency = false; // Does your server use a single currency system?
|
||||
@@ -64,7 +64,7 @@ DZE_MoneyStorageClasses = []; // If using single currency this is an array of ob
|
||||
|
||||
// Plot Management and Plot for Life
|
||||
DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa.
|
||||
DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend.
|
||||
DZE_plotManagementMustBeClose = false; //Players must be within 10m of pole to be added as a plot friend.
|
||||
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
|
||||
DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole.
|
||||
DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures
|
||||
@@ -82,7 +82,7 @@ DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower objec
|
||||
|
||||
// Door Management
|
||||
DZE_doorManagement = true; // Enable Door Management by @DevZupa.
|
||||
DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend.
|
||||
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.
|
||||
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every door's management menu and open it
|
||||
DZE_doorManagementAllowManualCode = true; //Allows opening doors still using PIN
|
||||
DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door.
|
||||
|
||||
Reference in New Issue
Block a user