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https://github.com/EpochModTeam/DayZ-Epoch.git
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variables
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@@ -237,6 +237,8 @@ dayz_resetSelfActions = {
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s_player_fuelauto = -1;
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s_player_fuelauto = -1;
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s_player_fuelauto2 = -1;
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s_player_fuelauto2 = -1;
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s_player_fillgen = -1;
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s_player_fillgen = -1;
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s_player_upgrade_build = -1;
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s_player_maint_build = -1;
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s_player_towing = -1;
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s_player_towing = -1;
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};
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};
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call dayz_resetSelfActions;
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call dayz_resetSelfActions;
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@@ -439,11 +441,17 @@ if(isNil "dayz_zedsAttackVehicles") then {
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dayz_zedsAttackVehicles = true;
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dayz_zedsAttackVehicles = true;
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};
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};
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DayZ_NewZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
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// update objects
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// update objects
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dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems"];
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dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
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dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked"];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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// List of removable items that require crowbar
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// List of removable items that require crowbar
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DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ"];
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DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ"];
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@@ -459,6 +467,8 @@ dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_st
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dayz_spawnPos = getPosATL player;
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dayz_spawnPos = getPosATL player;
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DZE_Lock_Door = "";
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//init global arrays for Loot Chances
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//init global arrays for Loot Chances
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
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@@ -474,6 +484,8 @@ if(isServer) then {
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EpochEvents = [];
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EpochEvents = [];
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};
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};
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dayz_flyMonitor = []; //used for monitor flies
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DZE_FlyWorkingSet = [];
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};
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};
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@@ -503,7 +515,7 @@ if(!isDedicated) then {
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dayz_buildingMonitor = []; //Buildings to check
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dayz_buildingMonitor = []; //Buildings to check
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dayz_bodyMonitor = [];
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dayz_bodyMonitor = [];
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dayz_flyMonitor = []; //used for monitor flies
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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@@ -585,5 +597,7 @@ if(!isDedicated) then {
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DZE_Q = false;
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DZE_Q = false;
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DZE_Z = false;
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DZE_Z = false;
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DZE_5 = false;
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DZE_5 = false;
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DZE_4 = false;
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DZE_6 = false;
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};
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};
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