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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix wrong trader name on Sauerland
This commit is contained in:
@@ -10704,13 +10704,13 @@
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<Czech>Nelze zamknout, když je poblíž jiný hráč.</Czech>
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<Czech>Nelze zamknout, když je poblíž jiný hráč.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_12">
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<Key ID="STR_EPOCH_PLAYER_12">
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<English>Cannot Abort while in a trader city!</English>
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<English>Cannot abort while in a trader area!</English>
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<German>Die Verbindung kann nicht getrennt werden, während man sich in einer Händler-Stadt aufhällt!</German>
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<German>Die Verbindung kann nicht getrennt werden, während man sich in einer Händler-Bereich aufhällt!</German>
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<Russian>Нельзя выходить, находясь в торговом городе!</Russian>
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<Russian>Нельзя выходить, находясь в торговом площадка!</Russian>
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<!-- <Spanish></Spanish> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Kan niet uitloggen in een handel stad.</Dutch>
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<Dutch>Kan niet uitloggen in een handel gebied.</Dutch>
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<French>Impossible d'interrompre dans un marché!</French>
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<French>Impossible d'interrompre dans un marché!</French>
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<Czech>Nelze se odpojit, když jste v trader city!</Czech>
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<Czech>Nelze se odpojit, když jste v trader area!</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_15">
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<Key ID="STR_EPOCH_PLAYER_15">
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<English>That is already being packed.</English>
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<English>That is already being packed.</English>
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@@ -312,7 +312,7 @@ class Mission
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};
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};
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class Item19
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class Item19
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{
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{
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position[]={16989,300,1778};
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position[]={16894,0,1781};
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name="BanditVendor";
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name="BanditVendor";
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text="Bandit Vendor";
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text="Bandit Vendor";
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type="mil_dot";
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type="mil_dot";
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@@ -337,8 +337,8 @@ class Mission
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TRGDEF
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TRGDEF
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name="Seedorf";
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name="Seedorf";
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expCond="(player distance Seedorf) < 100;";
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expCond="(player distance Seedorf) < 100;";
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expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
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expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
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expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
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};
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};
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class Item1
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class Item1
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{
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{
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@@ -364,8 +364,8 @@ class Mission
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TRGDEF
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TRGDEF
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name="Bandit";
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name="Bandit";
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expCond="(player distance Bandit) < 50;";
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expCond="(player distance Bandit) < 50;";
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expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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};
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class Item4
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class Item4
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{
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{
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@@ -312,7 +312,7 @@ class Mission
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};
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};
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class Item19
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class Item19
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{
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{
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position[]={16989,300,1778};
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position[]={16894,0,1781};
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name="BanditVendor";
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name="BanditVendor";
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text="Bandit Vendor";
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text="Bandit Vendor";
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type="mil_dot";
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type="mil_dot";
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@@ -337,8 +337,8 @@ class Mission
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TRGDEF
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TRGDEF
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name="Seedorf";
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name="Seedorf";
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expCond="(player distance Seedorf) < 100;";
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expCond="(player distance Seedorf) < 100;";
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expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
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expActiv="[""trader city Seedorf"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
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expDesactiv="[""trader city Seedorf"",true,""leave""] call player_traderCity;";
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};
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};
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class Item1
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class Item1
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{
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{
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@@ -364,8 +364,8 @@ class Mission
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TRGDEF
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TRGDEF
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name="Bandit";
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name="Bandit";
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expCond="(player distance Bandit) < 50;";
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expCond="(player distance Bandit) < 50;";
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expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
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expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
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expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
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};
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};
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class Item4
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class Item4
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{
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{
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