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Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save friendlies there anymore. DZE_FriendlySaving is removed for now. I will add it back later with a save to player profile instead. The dayz_players variable is not used for anything. There were several other unused variables in server_playerLogin.sqf.
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@@ -59,15 +59,11 @@ enableSentences false;
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//Map & Player Spawn Variables
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spawnShoremode = 1; // Default: 1 (on shore)
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spawnArea= 1500; // Default: 1500
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spawnArea = 1400; // Default: 1400
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dayz_paraSpawn = false; // Default: false
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dayz_fullMoonNights = true; // Default: false
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dayz_MapArea = 14000; // Default: 10000
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//Do Not Edit - Chernarus Specific
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dayz_minpos = -1; // Do Not Edit - Chernarus Specific
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dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific
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//Item Spawn Variables
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MaxHeliCrashes= 5; // Default: 5
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MaxVehicleLimit = 300; // Default: 50
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@@ -89,7 +85,6 @@ dayz_sellDistance_air = 40; // Default: 40
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//Player Variables
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DZE_R3F_WEIGHT = true; // Default: true
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DZE_FriendlySaving = true; // Default: true
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DZE_PlayerZed = true; // Default: true
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DZE_BackpackGuard = true; // Default: true
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DZE_SelfTransfuse = false; // Default: false
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@@ -107,7 +102,6 @@ DZE_DeathMsgSide = false; // Default: false
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DZE_DeathMsgTitleText = false; // Default: false
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//Vehicles Variables
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DZE_AllowForceSave = false; // Default: false
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DZE_AllowCargoCheck = false; // Default: false
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DZE_HeliLift = true; // Default: true
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DZE_HaloJump = true; // Default: true
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