Remove friendlySaving for now

Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
This commit is contained in:
ebaydayz
2016-03-24 17:04:17 -04:00
parent 3ed4a95c14
commit ee13f4caf7
23 changed files with 218 additions and 401 deletions

View File

@@ -59,15 +59,11 @@ enableSentences false;
//Map & Player Spawn Variables
spawnShoremode = 1; // Default: 1 (on shore)
spawnArea= 1500; // Default: 1500
spawnArea = 1400; // Default: 1400
dayz_paraSpawn = false; // Default: false
dayz_fullMoonNights = true; // Default: false
dayz_MapArea = 14000; // Default: 10000
//Do Not Edit - Chernarus Specific
dayz_minpos = -1; // Do Not Edit - Chernarus Specific
dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific
//Item Spawn Variables
MaxHeliCrashes= 5; // Default: 5
MaxVehicleLimit = 300; // Default: 50
@@ -89,7 +85,6 @@ dayz_sellDistance_air = 40; // Default: 40
//Player Variables
DZE_R3F_WEIGHT = true; // Default: true
DZE_FriendlySaving = true; // Default: true
DZE_PlayerZed = true; // Default: true
DZE_BackpackGuard = true; // Default: true
DZE_SelfTransfuse = false; // Default: false
@@ -107,7 +102,6 @@ DZE_DeathMsgSide = false; // Default: false
DZE_DeathMsgTitleText = false; // Default: false
//Vehicles Variables
DZE_AllowForceSave = false; // Default: false
DZE_AllowCargoCheck = false; // Default: false
DZE_HeliLift = true; // Default: true
DZE_HaloJump = true; // Default: true