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Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save friendlies there anymore. DZE_FriendlySaving is removed for now. I will add it back later with a save to player profile instead. The dayz_players variable is not used for anything. There were several other unused variables in server_playerLogin.sqf.
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@@ -1078,9 +1078,7 @@ class FSM
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" //Reload players state" \n
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" if (count _state > 2) then {" \n
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" dayz_temperatur = _state select 2;" \n
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" if ((count _state > 3) && DZE_FriendlySaving) then {" \n
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" DZE_Friends = _state select 3;" \n
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" };" \n
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" };" \n
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"} else {" \n
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" _currentWpn = ""Makarov"";" \n
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" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
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