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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save friendlies there anymore. DZE_FriendlySaving is removed for now. I will add it back later with a save to player profile instead. The dayz_players variable is not used for anything. There were several other unused variables in server_playerLogin.sqf.
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@@ -707,18 +707,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_lockUnlock_crtl = -1;
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};
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if (DZE_AllowForceSave) then {
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//Allow player to force save
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if ((_isVehicle || _istypeTent) && !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true];
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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};
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if (DZE_AllowCargoCheck) then {
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if ((_isVehicle || _istypeTent || (_typeOfCursorTarget in DZE_isNewStorage)) && _isAlive && !_isMan && !locked _cursorTarget) then {
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if (s_player_checkGear < 0) then {
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@@ -1015,8 +1003,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_repair_crtl;
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s_player_repair_crtl = -1;
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dayz_myCursorTarget = objNull;
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//player removeAction s_player_forceSave;
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//s_player_forceSave = -1;
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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player removeAction s_player_sleep;
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@@ -1090,9 +1076,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_tamedog;
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s_player_tamedog = -1;
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player removeAction s_player_feeddog;
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