Remove friendlySaving for now

Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
This commit is contained in:
ebaydayz
2016-03-24 17:04:17 -04:00
parent 3ed4a95c14
commit ee13f4caf7
23 changed files with 218 additions and 401 deletions

View File

@@ -1,2 +0,0 @@
PVDZ_obj_Save = [_this select 3,"all"];
publicVariableServer "PVDZ_obj_Save";

View File

@@ -63,7 +63,7 @@ if(!(alive _item)) then {
dayz_lastMeal = time;
dayz_hunger = 0;
PVDZ_plr_Save = [player,[],true,false];
PVDZ_plr_Save = [player,[],true];
publicVariableServer "PVDZ_plr_Save";
[player,"eat",0,false] call dayz_zombieSpeak;

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@@ -707,18 +707,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_lockUnlock_crtl = -1;
};
if (DZE_AllowForceSave) then {
//Allow player to force save
if ((_isVehicle || _istypeTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};
if (DZE_AllowCargoCheck) then {
if ((_isVehicle || _istypeTent || (_typeOfCursorTarget in DZE_isNewStorage)) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
@@ -1015,8 +1003,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
dayz_myCursorTarget = objNull;
//player removeAction s_player_forceSave;
//s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
@@ -1090,9 +1076,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_forceSave;
s_player_forceSave = -1;
s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;

View File

@@ -210,7 +210,6 @@ dayz_resetSelfActions = {
s_player_pzombiesfeed = -1;
s_player_tamedog = -1;
s_player_parts_crtl = -1;
s_player_forceSave = -1;
s_player_checkGear = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
@@ -534,11 +533,8 @@ if(isNil "dayz_sellDistance_vehicle") then {dayz_sellDistance_vehicle = 10;};
if(isNil "dayz_sellDistance_boat") then {dayz_sellDistance_boat = 30;};
if(isNil "dayz_sellDistance_air") then {dayz_sellDistance_air = 40;};
if(isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
if(isNil "dayz_minpos") then {dayz_minpos = -20000;};
if(isNil "dayz_maxpos") then {dayz_maxpos = 20000;};
if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
if(isNil "DZE_HumanityTargetDistance") then {DZE_HumanityTargetDistance = 25;};
if(isNil "DZE_FriendlySaving") then {DZE_FriendlySaving = true;};
if(isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
if(isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
if(isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = false;};
@@ -555,9 +551,15 @@ if(isNil "DZE_maintainRange") then {DZE_maintainRange = ((DZE_PlotPole select 0)
if(isNil "DZE_HeartBeat") then {DZE_HeartBeat = false;};
if(isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;};
if(isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
if ((toLower worldName) in ["napf","sauerland","tavi"]) then {
dayz_minpos = if ((toLower worldName) == "tavi") then {-26000} else {-1000};
dayz_maxpos = 26000;
} else {
dayz_minpos = -20000;
dayz_maxpos = 20000;
};
if (isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
Server_InfectedCamps = [];
@@ -706,7 +708,6 @@ if (!isDedicated) then {
Dayz_freefall = [ time, 0, 0.1 ];
// EPOCH ADDITIONS
if(isNil "DZE_AllowForceSave") then {DZE_AllowForceSave = false;};
if(isNil "DZE_AllowCargoCheck") then {DZE_AllowCargoCheck = true;};
if(isNil "DZE_ForceNameTags") then {DZE_ForceNameTags = false;};
if(isNil "DZE_ForceNameTagsOff") then {DZE_ForceNameTagsOff = false;};

View File

@@ -1078,9 +1078,7 @@ class FSM
" //Reload players state" \n
" if (count _state > 2) then {" \n
" dayz_temperatur = _state select 2;" \n
" if ((count _state > 3) && DZE_FriendlySaving) then {" \n
" DZE_Friends = _state select 3;" \n
" };" \n
" };" \n
"} else {" \n
" _currentWpn = ""Makarov"";" \n
" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n