Don't pass DZE_plotManagement to fn_check_owner

The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
This commit is contained in:
ebaydayz
2016-05-20 12:14:48 -04:00
parent 1a5d26f26d
commit edd53597b0
9 changed files with 17 additions and 18 deletions

View File

@@ -420,7 +420,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if(_isModular || _isModularDoor || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
_isowner = [player, _cursorTarget] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
If ((_isowner select 0) || (_isowner select 1)) then {
_player_deleteBuild = true;
};
@@ -633,7 +633,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
if( DZE_plotManagement || DZE_plotforLife) then {
if (s_player_plotManagement < 0) then {
_isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
_isowner = [player, _cursorTarget] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
If ((_isowner select 0) || (_isowner select 1)) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
@@ -660,7 +660,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (DZE_plotforLife) then {
if (s_player_plot_take_ownership < 0) then {
if (DZE_PlotOwnership) then {
_isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
_isowner = [player, _cursorTarget] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
If (_isowner select 0) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};