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Thats now a correctly Fix for the exitWith thing
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@@ -17,6 +17,7 @@ _activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; };
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
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_objectID = _obj getVariable ["ObjectID","0"];
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