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Update zombie_agent.fsm
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@@ -472,7 +472,7 @@ class FSM
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"" \n
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"//Move to target" \n
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"_agent moveTo _targetPos;" \n
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"_speed = if (!isNil "DZE_slowZombies" && {DZE_slowZombies}) then { 2 } else { 10 };
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"_speed = if (!isNil "DZE_slowZombies" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
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"_agent forceSpeed _speed;" \n
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"" \n
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"if (_losCheck == 2) then {" \n
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