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Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes that resolved the world is on fire glitch. I reverted those in this commit. Note: the CH53 is still broken in this commit
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@@ -21,7 +21,7 @@ while {_int>1} do
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};
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{
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uiSleep _x;
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sleep _x;
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if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
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"SmallSecondary" createvehicle(_v modelToWorld _effect2pos);
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createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
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}foreach(_list);
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