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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
This commit is contained in:
@@ -141,7 +141,7 @@ pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
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dayZ_explosiveParts = ["palivo","motor"];
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if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];};
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if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps
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//Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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@@ -190,6 +190,7 @@ dayz_resetSelfActions = {
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s_player_fillfuel20 = -1;
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s_player_fillfuel5 = -1;
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s_player_siphonfuel = -1;
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s_player_repair_crtl = -1;
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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