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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -1,5 +1,5 @@
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#define CAN_DO (!r_drag_sqf && !r_player_unconscious && getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder") != 1)
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#define HAS_TOOLBOX ("ItemToolbox" in items player)
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//#define HAS_TOOLBOX ("ItemToolbox" in items player)
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#define IN_VEHICLE (vehicle player != player)
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#define IS_ALIVE (damage _object < 1)
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#define IS_PZOMBIE (player isKindOf "PZombie_VB")
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@@ -12,9 +12,9 @@ _object = _this select 1;
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_show = switch _action do {
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case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE};
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case "PushPlane": {IS_ALIVE && !IN_VEHICLE && CAN_DO && count crew _object == 0 && !isEngineOn _object && !IS_PZOMBIE};
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case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
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case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
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case "StudyBody": {!IS_ALIVE && !IN_VEHICLE && !(_object isKindOf "zZombie_base")};
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//case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
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//case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
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case "StudyBody": {!IS_ALIVE};
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default {false};
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};
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