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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -16,8 +16,8 @@ class MV22_DZ : MV22 {
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fuelCapacity = 6513;
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class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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//class Repair {ACTION_REPAIR; radius = 8;};
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//class Salvage {ACTION_SALVAGE; radius = 8;};
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class PushPlane {ACTION_PUSH;};
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};
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};
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