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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -33,7 +33,7 @@ class CH53_DZE : USEC_ch53_E {
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init = "MonitorVM = [_this select 0] execvm '\usec_ch53\scripts\ch53_monitor.sqf';MonitorSFXVM = [_this select 0] execvm '\usec_ch53\scripts\ch53_monitorSFX.sqf';";
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killed = "_this spawn BIS_Effects_EH_Killed;";
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};
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class UserActions {
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/*class UserActions {
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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class RampOpen {
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@@ -110,5 +110,5 @@ class CH53_DZE : USEC_ch53_E {
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condition = "((this animationPhase 'cargo' == 0) OR (this animationPhase 'cargo2' == 0));";
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statement = "[this] execvm ""\usec_ch53\scripts\ch53_cargodrop.sqf"";";
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};
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};
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};*/
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};
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