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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -483,7 +483,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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transportMaxBackpacks = 1;
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constructioncount = 10;
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removeoutput[] = {{"m240_nest_kit",1}};
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class UserActions {delete Repair; delete Salvage;};
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//class UserActions {delete Repair; delete Salvage;};
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};
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class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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