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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -112,8 +112,8 @@ class CSJ_GyroP: Plane
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condition = "(Count (Crew this)==0) and ((getpos this select 2) <1) and (!isengineon this)";
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statement = "this exec ""\CSJ_GyroAC\scripts\CSJ_moveGyro.sqs"" ";
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};
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class Repair {ACTION_REPAIR; radius = 4;};
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class Salvage {ACTION_SALVAGE; radius = 4;};
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//class Repair {ACTION_REPAIR; radius = 4;};
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//class Salvage {ACTION_SALVAGE; radius = 4;};
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};
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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@@ -223,8 +223,8 @@ class CSJ_GyroC: Helicopter
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class Reflectors{};
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class AnimationSources: AnimationSources{};
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class UserActions {
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class Repair {ACTION_REPAIR; radius = 4;};
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class Salvage {ACTION_SALVAGE; radius = 4;};
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//class Repair {ACTION_REPAIR; radius = 4;};
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//class Salvage {ACTION_SALVAGE; radius = 4;};
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};
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class DefaultEventhandlers;
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class EventHandlers: DefaultEventhandlers
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