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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
This commit is contained in:
@@ -137,11 +137,12 @@ class CfgVehicles {
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class ViewOptics;
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};
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};
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class UserActions
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//Won't support loading external vehicle addons (with custom UserActions) which we can not include in Epoch. Child UserActions overwrite inherited UserActions.
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/*class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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};
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};*/
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};
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class Plane: Air
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{
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@@ -155,8 +156,8 @@ class CfgVehicles {
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class AnimationSources;
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class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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//class Repair {ACTION_REPAIR; radius = 8;};
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//class Salvage {ACTION_SALVAGE; radius = 8;};
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class PushPlane {ACTION_PUSH;};
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};
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};
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@@ -191,11 +192,11 @@ class CfgVehicles {
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brightness = 0.5;
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};
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};
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class UserActions
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/*class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 4;};
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class Salvage {ACTION_SALVAGE; radius = 4;};
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};
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};*/
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};
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class Car: LandVehicle {
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class HitPoints
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