Move Repair and Salvage back to fn_selfActions

Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
This commit is contained in:
ebaydayz
2016-11-23 13:34:22 -05:00
parent edb622d8bd
commit ec6b5eb679
19 changed files with 72 additions and 36 deletions

View File

@@ -137,11 +137,12 @@ class CfgVehicles {
class ViewOptics;
};
};
class UserActions
//Won't support loading external vehicle addons (with custom UserActions) which we can not include in Epoch. Child UserActions overwrite inherited UserActions.
/*class UserActions
{
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
};
};*/
};
class Plane: Air
{
@@ -155,8 +156,8 @@ class CfgVehicles {
class AnimationSources;
class UserActions
{
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class PushPlane {ACTION_PUSH;};
};
};
@@ -191,11 +192,11 @@ class CfgVehicles {
brightness = 0.5;
};
};
class UserActions
/*class UserActions
{
class Repair {ACTION_REPAIR; radius = 4;};
class Salvage {ACTION_SALVAGE; radius = 4;};
};
};*/
};
class Car: LandVehicle {
class HitPoints