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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -5,11 +5,11 @@
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//class DefaultEventhandlers;
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class Ship : AllVehicles
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{
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class UserActions
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/*class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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};
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};*/
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transportMaxMagazines = 2000;
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transportMaxWeapons = 200;
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transportMaxBackpacks = 40;
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