Move Repair and Salvage back to fn_selfActions

Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
This commit is contained in:
ebaydayz
2016-11-23 13:34:22 -05:00
parent edb622d8bd
commit ec6b5eb679
19 changed files with 72 additions and 36 deletions

View File

@@ -5,11 +5,11 @@
//class DefaultEventhandlers;
class Ship : AllVehicles
{
class UserActions
/*class UserActions
{
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
};
};*/
transportMaxMagazines = 2000;
transportMaxWeapons = 200;
transportMaxBackpacks = 40;