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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -3,9 +3,9 @@ class MMT_Civ: MMT_base {
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class UserActions
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/*class UserActions
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{
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class Repair {ACTION_REPAIR; radius = 4;};
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delete Salvage;
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};
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};*/
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};
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