Reset eventhandler for dayz fences

The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
This commit is contained in:
A Man
2020-01-11 00:44:58 +01:00
parent 6e30cc4fcc
commit eb5884afab
2 changed files with 2 additions and 2 deletions

View File

@@ -735,7 +735,7 @@ fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
//fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_niceSpot.sqf";
fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fence_handleDam.sqf";
fnc_Obj_FenceHandleDam = {};
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";