diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp index 7a304ec93..8810c269d 100644 --- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp +++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp @@ -105,7 +105,9 @@ class SnapBuilding { "Door_DZ", "DoorLocked_DZ", "WoodFloor4x_DZ", - "MetalFloor4x_DZ" + "MetalFloor4x_DZ", + "MetalPillar_DZ", + "WoodPillar_DZ" }; radius = 5; }; @@ -684,6 +686,28 @@ class SnapBuilding { class MetalFloor4x_Preview_DZ: MetalFloor4x_DZ {}; + class WoodPillar_DZ: FloorsWallsStairs { + points[] = { + {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, + {-0.2,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, + {0.2,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, + {0,0,3.05,$STR_EPOCH_ACTION_SNAP_TOP} + }; + }; + + class Wood_Pillar_Preview_DZ: WoodPillar_DZ {}; + + class MetalPillar_DZ: FloorsWallsStairs { + points[] = { + {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, + {-0.19,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT}, + {0.19,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT}, + {0,0,3.05,$STR_EPOCH_ACTION_SNAP_TOP} + }; + }; + + class MetalPillar_Preview_DZ: MetalPillar_DZ {}; + //Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap class WoodCrate_DZ { snapTo[] = { @@ -739,10 +763,10 @@ class SnapBuilding { radius = 10; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, - {0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK}, - {0,1.2,0,$STR_EPOCH_ACTION_SNAP_FRONT}, - {-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}, - {1.7,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}, + {0,-1.35,1.5,$STR_EPOCH_ACTION_SNAP_BACK}, + {0,1.2,1.5,$STR_EPOCH_ACTION_SNAP_FRONT}, + {-2,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT}, + {1.57,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}, {0,0,2,$STR_EPOCH_ACTION_SNAP_TOP} }; }; @@ -834,13 +858,15 @@ class SnapBuilding { "VaultStorage2", "VaultStorage2Locked", "VaultStorageBroken", - "VaultStorageBroken2" - + "VaultStorageBroken2", + "TallSafe", + "TallSafeLocked", + "TallSafeBroken" }; radius = 5; points[] = { {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, - {0,0.284,0.615,$STR_EPOCH_ACTION_SNAP_BACK}, + {0,0.284,0.615,$STR_EPOCH_ACTION_SNAP_FRONT}, {0,0,1.23,$STR_EPOCH_ACTION_SNAP_TOP}, {-0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_LEFT}, {0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_RIGHT} @@ -851,5 +877,18 @@ class SnapBuilding { class VaultStorage2: VaultStorageLocked {}; class VaultStorage2Locked: VaultStorageLocked {}; class VaultStorageBroken: VaultStorageLocked {}; - class VaultStorageBroken2: VaultStorageLocked {}; + class VaultStorageBroken2: VaultStorageLocked {}; + + class TallSafeLocked: VaultStorageLocked { + points[] = { + {0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT}, + {0,0.35,0.615,$STR_EPOCH_ACTION_SNAP_FRONT}, + {0,0,2,$STR_EPOCH_ACTION_SNAP_TOP}, + {-0.42,0,0.615,$STR_EPOCH_ACTION_SNAP_LEFT}, + {0.42,0,0.615,$STR_EPOCH_ACTION_SNAP_RIGHT} + }; + }; + + class TallSafe: TallSafeLocked {}; + class TallSafeBroken: TallSafeLocked {}; }; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp index 4aff01b63..c607060b4 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp @@ -91,6 +91,28 @@ class StorageShed_DZ: Land_Shed_M01 constructioncount = 6; GhostPreview = "StorageShed_Preview_DZ"; + class UserActions + { + class CloseDoor + { + position = ""; + displayName = $STR_DN_OUT_C_DOOR; + radius = 4; + onlyForPlayer = 1; + condition = "this animationPhase 'open' == 1"; + statement = "this animate ['open', 0];"; + }; + class OpenDoor + { + position = ""; + displayName = $STR_DN_OUT_O_DOOR; + radius = 4; + onlyForPlayer = 1; + condition = "this animationPhase 'open' == 0"; + statement = "this animate ['open', 1];"; + }; + }; + upgradeBuilding[] = {"StorageShed2_DZ",{"ItemToolbox","ItemCrowbar","ItemSledge"},{{"equip_metal_sheet",4},{"ItemMetalSheet",2},{"ItemScrews",2}}}; }; class StorageShed2_DZ: Land_Shed_M01 @@ -105,6 +127,28 @@ class StorageShed2_DZ: Land_Shed_M01 transportMaxBackpacks = 30; constructioncount = 12; GhostPreview = "StorageShed_Preview_DZ"; + + class UserActions + { + class CloseDoor + { + position = ""; + displayName = $STR_DN_OUT_C_DOOR; + radius = 4; + onlyForPlayer = 1; + condition = "this animationPhase 'open' == 1"; + statement = "this animate ['open', 0];"; + }; + class OpenDoor + { + position = ""; + displayName = $STR_DN_OUT_O_DOOR; + radius = 4; + onlyForPlayer = 1; + condition = "this animationPhase 'open' == 0"; + statement = "this animate ['open', 1];"; + }; + }; }; class Land_kulna; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Shed_M01.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Shed_M01.hpp index f663257cd..50709da60 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Shed_M01.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Shed_M01.hpp @@ -31,7 +31,7 @@ class Land_Shed_M01: House { { position = ""; displayName = $STR_DN_OUT_C_DOOR; - radius = 2; + radius = 3; onlyForPlayer = 0; condition = "this animationPhase 'open' == 1"; statement = "this animate ['open', 0];"; @@ -40,7 +40,7 @@ class Land_Shed_M01: House { { position = ""; displayName = $STR_DN_OUT_O_DOOR; - radius = 2; + radius = 3; onlyForPlayer = 0; condition = "this animationPhase 'open' == 0"; statement = "this animate ['open', 1];"; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Remington870.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Remington870.hpp index 79d0afa83..dfb39eb42 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/Remington870.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/Remington870.hpp @@ -38,18 +38,18 @@ class Remington870_Base : Rifle distanceZoomMin = 100; distanceZoomMax = 100; - + modes[] = {"Single"}; class Single : Mode_SemiAuto { dispersion = 0.003; - soundContinuous = 0; - reloadTime = 0.5; - reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20}; - begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000}; - begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000}; - soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; + soundContinuous = 0; + reloadTime = 0.5; + begin1[] = {"\dayz_epoch_c\sounds\weapons\shotgun_0", 1.77828, 1, 1000}; + begin2[] = {"\dayz_epoch_c\sounds\weapons\shotgun_1", 1.77828, 1, 1000}; + begin3[] = {"\dayz_epoch_c\sounds\weapons\shotgun_2", 1.77828, 1, 1000}; + soundBegin[] = {"begin1", 0.33, "begin2", 0.33, "begin3", 0.33}; drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10}; recoil = "recoil_single_primary_9outof10"; recoilProne = "recoil_single_primary_prone_8outof10"; diff --git a/SQF/dayz_code/actions/salvage.sqf b/SQF/dayz_code/actions/salvage.sqf index 8c0ae5720..36d2a79a2 100644 --- a/SQF/dayz_code/actions/salvage.sqf +++ b/SQF/dayz_code/actions/salvage.sqf @@ -52,7 +52,7 @@ if (_hasToolbox) then { /*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then { [_vehicle, _selection, 0.89] call fnc_veh_handleDam; } else {*/ - [_vehicle, _selection, 1] call fnc_veh_handleDam; + [_vehicle, _selection, 1, objNull, objNull, objNull, true] call fnc_veh_handleDam; //}; _vehicle call fnc_veh_ResetEH; _vehicle setvelocity [0,0,1]; diff --git a/SQF/dayz_code/compile/veh_handleDam.sqf b/SQF/dayz_code/compile/veh_handleDam.sqf index 09377d6a0..643bd0ee0 100644 --- a/SQF/dayz_code/compile/veh_handleDam.sqf +++ b/SQF/dayz_code/compile/veh_handleDam.sqf @@ -14,22 +14,23 @@ or by zombie_attack - return : updated damage for that part broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local. ************************************************************/ -private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg"]; +private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg","_force"]; _unit = _this select 0; _selection = _this select 1; _total = _this select 2; _totalDmg = if (_selection != "") then {false} else {true}; +_force = [false,true] select (count _this > 6); // Needed to force update salavage if (_total >= 0.98) then { - _total = 1.0; + _total = 1.0; }; if (local _unit) then { if (_total > 0) then { _unit setHit [_selection, _total]; - PVDZ_veh_Save = [_unit,"damage",false,_totalDmg]; + PVDZ_veh_Save = [_unit,"damage",_force,_totalDmg]; if (!isServer) then { publicVariableServer "PVDZ_veh_Save"; } else { diff --git a/SQF/dayz_code/compile/veh_handleRepair.sqf b/SQF/dayz_code/compile/veh_handleRepair.sqf index 8facafc23..e3b2ec5d4 100644 --- a/SQF/dayz_code/compile/veh_handleRepair.sqf +++ b/SQF/dayz_code/compile/veh_handleRepair.sqf @@ -34,11 +34,11 @@ if (local _unit) then { _unit setHit [_selection, 0]; _log = format["%1. setH!t[%2,0]", _log, _selection]; if (!isServer) then { - PVDZ_veh_Save = [_unit, "repair"]; + PVDZ_veh_Save = [_unit, "repair",true]; publicVariableServer "PVDZ_veh_Save"; _log = _log + ". Requesting server hive write"; } else { - [_unit, "repair"] call server_updateObject; + [_unit, "repair",true] call server_updateObject; _log = _log + ". Writing to hive"; }; } diff --git a/Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt b/Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt index 8ce421e68..58c46a573 100644 --- a/Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt +++ b/Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt @@ -1,4 +1,4 @@ //new -1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|ACR_30Rnd_680x43(_SD)?) -1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31 +1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt|CementBag !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|MAAWS_HEAT) !_kit$|_locked$|_kit2$ !bulk_ !ACR_30Rnd_680x43 +1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=3rnd_Anzio_20x102mm !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|127x108_KSVK|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD|127x99_m107) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31 !=2000Rnd_762x51_M134 1=HandGrenade_Stone diff --git a/Server Files/DZE_Server_Config/BattlEye/attachto.txt b/Server Files/DZE_Server_Config/BattlEye/attachto.txt index a75919232..e02fe3385 100644 --- a/Server Files/DZE_Server_Config/BattlEye/attachto.txt +++ b/Server Files/DZE_Server_Config/BattlEye/attachto.txt @@ -1,5 +1,5 @@ //new -1 "" !="VaultStorageLocked" !="LockboxStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ" +1 "" !"VaultStorageLocked" !"LockboxStorageLocked" !"Generator_DZ" !"Hedgehog_DZ" !"Sandbag1_DZ" !"Fort_RazorWirePreview" !"WoodGate_DZ" !"Land_HBarrier1_DZ" !"TallSafeLocked" !"LockboxStorageWinterLocked" !"LockboxStorage2Locked" !"LockboxStorageWinter2Locked" !"VaultStorage2Locked" !"Server_Rack" !"Sign_sphere10cm_EP1" 5 "Ikarus" 5 "UH1H_DZE" 5 "Mi17_Civilian_DZ" @@ -17,5 +17,6 @@ 5 "MTVR_DES_EP1" 5 "V3S_Civ" 5 "Parachute" -5 "VaultStorage" !"VaultStorageLocked" -5 "LockboxStorage" !"LockboxStorageLocked" \ No newline at end of file +5 "VaultStorage" !"VaultStorageLocked" !"VaultStorage2Locked" +5 "LockboxStorage" !"LockboxStorageLocked" !"LockboxStorageWinterLocked" !"LockboxStorage2Locked" !"LockboxStorageWinter2Locked" +5 "TallSafe" !"TallSafeLocked" \ No newline at end of file diff --git a/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt b/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt index 354af5e5c..a9bbb3e50 100644 --- a/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt +++ b/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt @@ -1,19 +1,19 @@ //new -5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|DesertTentStorage|Stash(Small|Medium)(|[1-4])|(|Dome)TentStorage(|[0-4])) !=(CZ_VestPouch_EP1|R_M136_AT|R_MEEWS_HEAT|Wire_cat1) !=(JackDaniels|(Tin|Soda)Can|RoadFlare|WoodenArrowF|zZombie_Base|Parachute(West|C)|Grenade(_|HandTimed)(West|East)) !=(CMflareAmmo|Pipebomb) !=(WildBoar|Rabbit|Sheep|Sheep(01_EP1|02_EP1)|Goat|Goat(01_EP1|02_EP1)|Hen|Cow0[1234]|Cow01_EP1|Cock) !=Blood_Trail_DZ !^(Wooden|Metal)Fence !^WoodenGate_ !=(ShantyHouse(|Stage[2-7])|SurvivorWorkshop(|Stage2|[ABC]Stage[345])|WorkBench) !=explosive_bolt !"Land_" !=Sign_(arrow_down_large|sphere10cm)_EP1 !="MAP_c_fern" !="Grave" !"VaultStorage" !="LaserTargetW" !Fort_ !Nest !CMflare !="GyroGrenade" !="CraterLong" !="pook_camel_HE" !="Fin" !="Pastor" !_DZE[12]$ +5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|DesertTentStorage|Stash(Small|Medium)(|[1-4])|(|Dome)TentStorage(|[0-4])) !=(CZ_VestPouch_EP1|R_M136_AT|R_MEEWS_HEAT|Wire_cat1) !=(JackDaniels|(Tin|Soda)Can|RoadFlare|WoodenArrowF|zZombie_Base|Parachute(West|C)|Grenade(_|HandTimed)(West|East)) !=(CMflareAmmo|Pipebomb) !=(WildBoar|Rabbit|Sheep|Sheep(01_EP1|02_EP1)|Goat|Goat(01_EP1|02_EP1)|Hen|Cow0[1234]|Cow01_EP1|Cock) !=Blood_Trail_DZ !^(Wooden|Metal)Fence !^WoodenGate_ !=(ShantyHouse(|Stage[2-7])|SurvivorWorkshop(|Stage2|[ABC]Stage[345])|WorkBench) !=explosive_bolt !"Land_" !=Sign_(arrow_down_large|sphere10cm)_EP1 !="MAP_c_fern" !="Grave" !"VaultStorage" !="LaserTargetW" !Fort_ !Nest !CMflare !="GyroGrenade" !="CraterLong" !="pook_camel_HE" !="Fin" !="Pastor" !_DZE[12]$ !"TallSafe" 5 SeaGull //set to its own line so we know which kick we have here with out looking in the logs 1 ^DZ_ !=DZ_(British_ACU|Czech_Vest_Pouch|(TK_Assault_Pack|Patrol_Pack|Assault_Pack|ALICE_Pack|CivilBackpack|Backpack)_EP1) !=DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox) 1 ^z_ !=z_((|new_)villager[1234]|(|new_)worker[1234]|teacher|hunter|suit[1-6]|soldier(|_pilot|_heavy)|policeman(|2)|doctor|priest) !=z_(citizen[1-4]|profiteer[1-4]|rocker[1-4]|lumberjack[1-4]|hunter[2345]|assistant|pilot|takistani[1-6]) !z_soldier_(usmc|fr|cdf|ru|gue|ins|tk|cz|un|ger|baf|pmc|acr) !=z_(dealer|gardener|mafiaboss|postman[1-4]|prisoner[1-3]|firefighter[1-5]|civilian([1-9]|1[0-5])) -1 ^WeaponHolder !=WeaponHolder !WeaponHolder_part !=WeaponHolder_(Item(DomeTent|CamoNet|Crowbar|Fuelcan|Hatchet|Jerrycan|Tent)|Melee(BaseBallBat(|Nails)|BatBarbed|Machete)) !=WeaponHolder_Part(Engine|Fueltank|Generic|Glass|VRotor|Wheel) !=WeaponHolder_Item(WorkBench|MetalSheet|ConcreteBlock|RSJ|Pickaxe) -1 Box !=(DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox)|Item(Match|Tool)box|equip_pvc_box|DebugBoxPlayer_DZ|Lockbox(StorageLocked|Storage)|WeaponHolder_ItemLockbox) +1 ^WeaponHolder !=WeaponHolder !WeaponHolder_part !=WeaponHolder_(Item(DomeTent|CamoNet|Crowbar|Fuelcan|Hatchet|Jerrycan|Tent)|Melee(BaseBallBat(|Nails)|BatBarbed|Machete)) !=WeaponHolder_Part(Engine|Fueltank|Generic|Glass|VRotor|Wheel) !=WeaponHolder_Item(WorkBench|MetalSheet|ConcreteBlock|RSJ|Pickaxe|Generator) +1 Box !=(DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox)|Item(Match|Tool)box|equip_pvc_box|DebugBoxPlayer_DZ|WeaponHolder_ItemLockbox) !=LockboxStorage(Locked|WinterLocked|2Locked|Winter2Locked) 1 ^Smoke !=SmokeShell(|Red|Green|Yellow) 1 ^Chem !=Chem(Green|Red|Blue) 1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green) -1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ +1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Generator|Server_Rack|FuelPump)_DZ 1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare)) 1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional) 1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional) 5 (_ied|_CRV7|_MEEWS|B_|_YakB|_acr|MASH_) !="R_MEEWS_HEAT" !=z_soldier_acr_rifle[12] !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ -5 "Land_" !="Land_coneLight" !=Land_(HBarrier1|HBarrier3|HBarrier5|Fire)_DZ !=Land_(fortified_nest_small|HBarrier1|HBarrier3e|HBarrier5)Preview !=Land_DZE_(WoodDoor|LargeWoodDoor|GarageWoodDoor|WoodDoorLocked|LargeWoodDoorLocked|GarageWoodDoorLocked) +5 "Land_" !="Land_coneLight" !=Land_(HBarrier1|HBarrier3|HBarrier5|Fire)_DZ !=Land_(fortified_nest_small|HBarrier1|HBarrier3e|HBarrier5)Preview !=Land_DZE_(WoodDoor|LargeWoodDoor|GarageWoodDoor|WoodDoorLocked|LargeWoodDoorLocked|GarageWoodDoorLocked|WoodGate|WoodGateLocked|WoodOpenTopGarageDoor|WoodOpenTopGarageLocked) 5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview" !="WarfareBMGNest_Preview" 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" 5 (BasicWeapons|SpecialWeapons|_uav) diff --git a/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt b/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt index 268405704..a0cfc7f08 100644 --- a/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt +++ b/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt @@ -6,14 +6,14 @@ 5 \+ !e\+0 5 (commandRadio|directSay|globalRadio|groupRadio|sideRadio|vehicleRadio) 1 "wrong side" // group hack, ban the first in a row -1 "(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" !"_Ball " !Attachement !Attachment_ !aslo !ghillie_overall.p3d +1 "\"\w*?(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)\w*?\"" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" 1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack) 1 "\"say\"" !"say\",\[\"z_" 1 "\"titleText\"" 1 "draw" 1 "delete" 1 "copy" -1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove\",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon\"\]" !"\[,,\"switchmove\",\"amovpercmstpsnonwnondnon\"\]" !"REMOTE,\"switchmove\",\"aovrpercmstpsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"\"\]" !"REMOTE,\"switchmove\",\"AmovPpneMstpSnonWnonDnon_healed\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !"\[,,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsnonwnondf\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming02\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming01\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_ainvpknlmstpslaywrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldfl\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunslowwrfldf_amovppnemstpsraswrfldnon\"\]" +1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove\",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon\"\]" !"\[,,\"switchmove\",\"amovpercmstpsnonwnondnon\"\]" !"REMOTE,\"switchmove\",\"aovrpercmstpsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"\"\]" !"REMOTE,\"switchmove\",\"AmovPpneMstpSnonWnonDnon_healed\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !"\[,,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsnonwnondf\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming02\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming01\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_ainvpknlmstpslaywrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldfl\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunslowwrfldf_amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"aidlpknlmstpsraswpstdnon_player_idlesteady01\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"aidlpknlmstpsraswpstdnon_player_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpsraswpstdnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady01\"\]" !"REMOTE,\"switchmove\",\"aidlpknlmstpsraswpstdnon_player_idlesteady03\"\]" !"REMOTE,\"switchmove\",\"amovppnemstpsnonwnondnon\"\]" 1 "icon" 1 "marker" 1 "server" @@ -23,7 +23,7 @@ 1 "chat" 1 "fade" 5 "mission" -1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact" +1 "kb" !"FoodCanFrankBeans" !"kbTell" !"kbReact" !"kbud\.p3d" !"\"ItemLockbox\"" !"\"ItemLockboxWinter\"" 1 "side" 1 "show" 1 "task" !"taskHint" @@ -258,7 +258,7 @@ 5 player_zombiecheck 5 r_player_removeactions2 5 PVDZ_ -5 server_ +5 server !"\"server_rack_kit\"" 5 stream_locationcheck 5 stream_locationdel 5 stream_locationfill diff --git a/Server Files/DZE_Server_Config/BattlEye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt index 163d1d8e0..fe64e09e7 100644 --- a/Server Files/DZE_Server_Config/BattlEye/scripts.txt +++ b/Server Files/DZE_Server_Config/BattlEye/scripts.txt @@ -1,27 +1,27 @@ -//new2 +//new2 5 addAction !", \"\\z\\addons\\dayz_code\\" !=" = -1;\n};\nif (_s1 > 0) then {\ns_player_toggleSnap = player addaction [format[\"\" + \"Snap: %1\" +\"\",snapAc" !="-1;\n};\n\nif (_s1 > 0) then {\ns_player_toggleVector = player addaction [format[\"\" + localize \"STR_EPOCH_ACTIO" !"\"addAction\", " !"raddAction" 5 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" !="m (2 + 1)];\n};\n};\n\nif (_type == 5) exitWith {\n_container addBackpackCargoGlobal [_item, 1];\n};\n};\n} count ([_group, _count] cal" !="5) exitWith {\nif (isNull unitBackpack _unit) then {\n_unit addBackpack _item;\n};\n};\n};\n} foreach ([_group, _count] call dz_fn_loo" !="al [_itemOut,_countOut]};\nif (_type == 5) exitwith {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else {\n_item addMa" -1 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"do {\n_animalbody addMagazine _rawfoodtype" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" +1 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"do {\n_animalbody addMagazine _rawfoodtype" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" !"eep 3;\n_finished = true;\n};\n\nif (!_finished) then {\n_unit addMagazine _bagUsed;\n_msg = \"str_actions_medical_transfusion_interrup" 1 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon" !="al [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_container addWeaponCargoGlobal [_item, 1];\n\n_magazines = getArray (configFile >" !=" addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _item;\n};\n\nif (_type == 5) exitWith {\nif (isNull unitBackp" !="ile >> \"CfgWeapons\" >> _x >> \"type\") == 256) then {\nplayer addWeapon _x;\n} else {\n_x call player_addDuplicateTool;\n};\n};\n} count" !="\n_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addWeaponCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSpa" 5 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" 5 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;" 5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" 5 allowDammage 5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;" !=" select 1 != 0}) exitWith {\n_targeted = true;\n};\n};\n} count allUnits;\nif (_targeted) exitWith {localize \"str_player_fail_wear4\" " -5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !=" (getDir _object);\n_objectHelper setPosATL _newPos;\n_object attachTo [_objectHelper];\n_x setobjecttexture [0,\"#(argb,8,8,3)color" -1 bankMoney !=" [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _bankCoins, true];\n};\ndayz_musicH = [] spawn player_music" !="ng && Z_showBankUI) then {\n_bankAmt = player getVariable [\"bankMoney\",0];\n_string = _string + format [\"%1 %1 > \"" +1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" 1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel" 1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" 1 clearBackpackCargo 5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {" 1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !="RandomSentenceFunc\") then \n{\nBIS_selectRandomSentenceFunc = compile (preprocessFileLineNumbers \"ca\\characters_e\\data\\scripts\\sel" -5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" -5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" +1 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" +5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" 5 createDisplay 5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" 5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" @@ -32,29 +32,29 @@ 5 deleteMarker !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" 5 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];" 5 displaySetEventHandler -1 DZE_doorManagementAdmins !="\n\n\n\n\n\n\n\n\n\n\n\nDZE_doorManagementMustBeClose = false; \nDZE_doorManagementAdmins = []; \nDZE_doorManagementAllowManualCode = true; \nD" !="true; };\n} count _doorFriends;\n\n\n\n\nif(_playerUID in DZE_DoorManagementAdmins) then { _isDoorAdmin = true; };\n};\n\n\n\n[ _isOwner\n, " +1 DZE_doorManagementAdmins !="\n\n\n\n\n\n\n\n\n\n\n\nDZE_doorManagementMustBeClose = false; \nDZE_doorManagementAdmins = []; \nDZE_doorManagementAllowManualCode = true; \nD" !="true; };\n} count _doorFriends;\n\n\n\n\nif(_playerUID in DZE_DoorManagementAdmins) then { _isDoorAdmin = true; };\n};\n\n\n\n[ _isOwner\n, " !="ove select 0) == _ownerPUID && (!(dayz_playerUID in DZE_doorManagementAdmins) && !(dayz_playerUID == _ownerPUID))) exitWith {sys" 1 DZE_PlotManagementAdmins !=" = true; \n\n\nDZE_plotManagementMustBeClose = false; \nDZE_PlotManagementAdmins = []; \nDZE_MaxPlotFriends = 10; \nDZE_maintainCurren" !="true; };\n} count _plotFriends;\n\n\n\n\nif(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };\n};\n\n\n\nif(_targetTyp" !="lot = DZE_requireplot;\n_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\n\nif (!canbuild) exitWith {dayz_actionInProgress = " 5 enableEnvironment 5 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true" -1 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" +1 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" !="VDZ_sec_atp\";\n};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n" 1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" 5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission" 5 forceEnd -1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="cyUI) then {\n_cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" 5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" 5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" 5 loadFile 5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" -1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\n_attached = _cursorTarget" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {dayz_m" !="\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" -1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !="&& !_onLadder);\n_uid = getPlayerUID player;\n_nearLight = nearestObject [player,\"LitObject\"];\n_canPickLight = false;\n_myCharID = " !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="op = {\nprivate \"_doors\";\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" -1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\n_vehicle = vehicle player;\n_inVe" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" +1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" +1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" +1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nlocal _vehicle = vehicle player;" 5 onMapSingleClick -5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" +1 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x" 5 positionCameraToWorld 5 removeAllEventHandlers !"_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile" !"leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged" !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers" !"select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers" !"\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers" !"With {};\n\n_old = player;\n_old removeAllEventHandlers \"FiredN" !"\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers" 5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;" @@ -81,7 +81,7 @@ 5 setViewDistance 5 sideLogic !"publicVariable \"BIS_MPF_logic\";" 5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera" -1 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" +1 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" !"systemChat localize \"str_cursorTargetNotFound\"" 5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed" 5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" 5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo"