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Update Loot_Spawn function call
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@@ -61,7 +61,7 @@ _spawnCrashSite =
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_lootPos = _vehicle modelToWorld _lootPos;
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_lootPos set [2, 0];
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_lootVeh = Loot_Spawn(_x, _lootPos);
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_lootVeh = Loot_Spawn(_x, _lootPos, "");
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_lootVeh setVariable ["permaLoot", true];
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call {
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