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Update Loot_Spawn function call
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@@ -51,7 +51,7 @@ for "_i" from 1 to (SPAWN_NUM) do
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_lootPos = Vector_Add(_position, Vector_Multiply(Vector_FromDir(random 360), _size * 0.6 + random _size));
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_lootPos set [2, 0];
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_lootVeh = Loot_Spawn(_x, _lootPos);
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_lootVeh = Loot_Spawn(_x, _lootPos, "");
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_lootVeh setVariable ["permaLoot", true];
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call {
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