Gunrack and Fire Barrel tweaks

This commit is contained in:
dayz10k
2013-11-19 10:19:51 -05:00
parent b2b6204bdb
commit eabfa9ee38

View File

@@ -1942,7 +1942,7 @@ class CfgVehicles {
scope = 2; scope = 2;
// destrType = "DestructNo"; // destrType = "DestructNo";
cost = 100; cost = 100;
offset[] = {0,2,0}; offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d"; //model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;
@@ -1950,8 +1950,12 @@ class CfgVehicles {
displayName = "Fire Barrel"; displayName = "Fire Barrel";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
constructioncount = 2; constructioncount = 2;
removeoutput[] = {{"ItemFireBarrel_kit",1}}; removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
nounderground = 0; nounderground = 0;
class EventHandlers
{
init = "(_this select 0) inflame 1";
};
}; };
class Gunrack1; class Gunrack1;
class GunRack_DZ: Gunrack1 class GunRack_DZ: Gunrack1
@@ -1961,7 +1965,9 @@ class CfgVehicles {
displayName = "Gun Rack"; displayName = "Gun Rack";
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
transportMaxWeapons = 20; transportMaxWeapons = 20;
offset[] = {0,2.5,0}; transportMaxMagazines = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0.5};
removeoutput[] = {{"ItemGunRackKit",1}}; removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0; nounderground = 0;
}; };