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https://github.com/EpochModTeam/DayZ-Epoch.git
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1
CHANGE LOG 1.0.6.3.txt
Normal file
1
CHANGE LOG 1.0.6.3.txt
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@@ -0,0 +1 @@
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height
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@@ -25,8 +25,10 @@ private "_object";
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//Clip into zero_building Land_HouseV_1L2
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[[3672,2435,0],327675], //kbud.p3d outhouse
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//Buildings too high above terrain level to enter
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//Custom building interiors too high/low above/below terrain level to enter
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[[7261,2799,0],342775], //Land_Shed_W4 zero_building
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[[12871,8031,0],294946], //Land_HouseV_3I3 zero_building
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[[12971,8022,0],295117], //Land_HouseV_3I3 zero_building
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//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
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[[8679,2428,0],358075],
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[[13351,5442,0],306657],
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@@ -36,8 +38,10 @@ private "_object";
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//Respawn at correct position
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[[
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["Land_Shed_W4",[7261.45,2799.33,0],317.308],
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["Fence_corrugated_plate",[7262.15,2805.85,0],142.308],
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["Fence_corrugated_plate",[7262.15,2805.85,0],142.308], //Cover floating fences nearby
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["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],
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["Land_HouseV_3I3",[12870.7,8031.49,0],180],
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["Land_HouseV_3I3",[12971,8022.49,0],268],
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//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
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["Land_houseV_2T2",[8678.94,2427.98,-0.3],245],
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["Land_houseV_2T2",[13350.6,5441.92,-0.1],0],
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@@ -820,6 +820,8 @@ if (true) then
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_this setDir 71.406975;
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_this setVehicleInit "this setVectorUp [0,0,1];";
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_this setPos [7836.5088, 12622.839, 0.36634916];
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_this addEventHandler ["HandleDamage",{0}]; //Forbid destruction (mi8wreck and static objects on top are left floating)
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_this enableSimulation false;
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};
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_vehicle_446 = objNull;
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@@ -172,6 +172,7 @@ if (toLower worldName == "chernarus") then {
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[[2581,3456,0],1019127], //lavicka_2.p3d bench
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//Clip into zero_building Land_HouseV_3I3
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[[2800,5202,0],187548], //popelnice.p3d trash can
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[[12876,8031,0],294873], //popelnice.p3d trash can
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//Clip into zero_building Land_HouseV_1L2
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[[3656,2429,0],327885], //plot_rust_draty.p3d fence
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[[3656,2429,0],328107], //plot_rust_draty.p3d fence
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