Fix a few more glitched map objects

Vanilla commit:

7d669a390b
This commit is contained in:
ebayShopper
2017-12-29 15:42:45 -05:00
parent 2d437b444c
commit eaaedf21c0
4 changed files with 10 additions and 2 deletions

View File

@@ -25,8 +25,10 @@ private "_object";
//Clip into zero_building Land_HouseV_1L2
[[3672,2435,0],327675], //kbud.p3d outhouse
//Buildings too high above terrain level to enter
//Custom building interiors too high/low above/below terrain level to enter
[[7261,2799,0],342775], //Land_Shed_W4 zero_building
[[12871,8031,0],294946], //Land_HouseV_3I3 zero_building
[[12971,8022,0],295117], //Land_HouseV_3I3 zero_building
//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
[[8679,2428,0],358075],
[[13351,5442,0],306657],
@@ -36,8 +38,10 @@ private "_object";
//Respawn at correct position
[[
["Land_Shed_W4",[7261.45,2799.33,0],317.308],
["Fence_corrugated_plate",[7262.15,2805.85,0],142.308],
["Fence_corrugated_plate",[7262.15,2805.85,0],142.308], //Cover floating fences nearby
["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],
["Land_HouseV_3I3",[12870.7,8031.49,0],180],
["Land_HouseV_3I3",[12971,8022.49,0],268],
//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
["Land_houseV_2T2",[8678.94,2427.98,-0.3],245],
["Land_houseV_2T2",[13350.6,5441.92,-0.1],0],

View File

@@ -820,6 +820,8 @@ if (true) then
_this setDir 71.406975;
_this setVehicleInit "this setVectorUp [0,0,1];";
_this setPos [7836.5088, 12622.839, 0.36634916];
_this addEventHandler ["HandleDamage",{0}]; //Forbid destruction (mi8wreck and static objects on top are left floating)
_this enableSimulation false;
};
_vehicle_446 = objNull;