mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to wait till restart for: * Being built * Being upgraded * Being downgraded master
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@@ -588,6 +588,10 @@ if (_canBuild select 0) then {
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publicVariableServer "PVDZ_obj_Publish";
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};
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};
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_tmpbuilt addEventHandler ["HandleDamage",{false}];
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_tmpbuilt enableSimulation false;
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};
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} else { //if magazine was not removed, cancel publish
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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@@ -610,4 +614,4 @@ if (_canBuild select 0) then {
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};
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};
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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@@ -469,6 +469,10 @@ if (_canBuild select 0) then {
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publicVariableServer "PVDZ_obj_Publish";
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};
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};
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_tmpbuilt addEventHandler ["HandleDamage",{false}];
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_tmpbuilt enableSimulation false;
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};
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} else {
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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@@ -489,4 +493,4 @@ if (_canBuild select 0) then {
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};
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};
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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@@ -104,6 +104,11 @@ if ((count _upgrade) > 0) then {
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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_object enableSimulation false;
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};
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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@@ -125,6 +125,10 @@ if ((count _upgrade) > 0) then {
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} else {
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format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
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};
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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_object enableSimulation false;
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};
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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if (_ownerID == "0") then { _ownerID = dayz_playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
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