mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix #1187
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};
There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
This commit is contained in:
@@ -91,6 +91,7 @@
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[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
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[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
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[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
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[FIXED] Players are now ejected and killed when their vehicle is destroyed (Fix applies to all types of vehicles). @icomrade
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
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[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -359,21 +359,21 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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{
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displayName="Lock Door";
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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statement="this animate [""Open_hinge"", 0]";
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};
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};
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class Unlock_Door : Open_Door
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class Unlock_Door : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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statement="this animate [""Open_hinge"", 1]";
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};
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};
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class Unlock_Door_Dialog : Open_Door
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class Unlock_Door_Dialog : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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};
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@@ -459,21 +459,21 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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{
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displayName="Lock Door";
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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statement="this animate [""Open_hinge"", 0]";
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};
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};
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class Unlock_Door : Open_Door
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class Unlock_Door : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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statement="this animate [""Open_hinge"", 1]";
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};
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};
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class Unlock_Door_Dialog : Open_Door
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class Unlock_Door_Dialog : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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};
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@@ -559,21 +559,21 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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{
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displayName="Lock Door";
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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statement="this animate [""Open_hinge"", 0]";
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};
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};
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class Unlock_Door : Open_Door
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class Unlock_Door : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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statement="this animate [""Open_hinge"", 1]";
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};
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};
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class Unlock_Door_Dialog : Open_Door
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class Unlock_Door_Dialog : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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};
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@@ -624,21 +624,21 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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{
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displayName="Lock Door";
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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statement="this animate [""Open_latch"", 0]";
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};
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};
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class Unlock_Door : Open_Door
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class Unlock_Door : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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statement="this animate [""Open_latch"", 1]";
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};
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};
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class Unlock_Door_Dialog : Open_Door
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class Unlock_Door_Dialog : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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};
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@@ -727,21 +727,21 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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{
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displayName="Lock Door";
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displayName="Lock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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statement="this animate [""Open_latch"", 0]";
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};
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};
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class Unlock_Door : Open_Door
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class Unlock_Door : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="(DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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statement="this animate [""Open_latch"", 1]";
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};
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};
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class Unlock_Door_Dialog : Open_Door
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class Unlock_Door_Dialog : Open_Door
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{
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{
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displayName="Unlock Door";
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displayName="Unlock Door";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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};
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};
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};
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};
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@@ -100,6 +100,8 @@ class SafeKeyPad
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{
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{
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idd = -1;
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idd = -1;
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movingenable = 0;
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movingenable = 0;
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onLoad = "keypadCancel = true;";
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onUnload = "if (keypadCancel) then {dayz_combination = ''; [] spawn keyPadReset;};";
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class Controls
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class Controls
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{
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{
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@@ -287,7 +289,7 @@ class SafeKeyPad
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colorBackground[] = {0,0,0,0};
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colorBackground[] = {0,0,0,0};
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colorBackgroundActive[] = {0,0,0,0};
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colorBackgroundActive[] = {0,0,0,0};
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soundClick[] = {"\dayz_sfx\action\cell\dtmf_star.ogg",0.6,1};
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soundClick[] = {"\dayz_sfx\action\cell\dtmf_star.ogg",0.6,1};
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onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
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onButtonClick = "keypadCancel = true; ((ctrlParent (_this select 0)) closeDisplay 3000);";
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};
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};
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class benter: RscButton
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class benter: RscButton
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{
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{
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@@ -302,7 +304,7 @@ class SafeKeyPad
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colorText[] = {0,1,0,1};
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colorText[] = {0,1,0,1};
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colorBackground[] = {0,0,0,0};
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colorBackground[] = {0,0,0,0};
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colorBackgroundActive[] = {0,0,0,0};
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colorBackgroundActive[] = {0,0,0,0};
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onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) in DZE_LockedStorage) then {dayz_selectedVault spawn player_unlockVault;};";
|
onButtonClick = "keypadCancel = false; ((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) in DZE_LockedStorage) then {dayz_selectedVault spawn player_unlockVault;};";
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soundClick[] = {"\dayz_sfx\action\cell\dtmf_hash.ogg",0.6,1};
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soundClick[] = {"\dayz_sfx\action\cell\dtmf_hash.ogg",0.6,1};
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};
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};
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};
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};
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@@ -313,6 +315,8 @@ class ComboLockUI
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{
|
{
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idd = 41144;
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idd = 41144;
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movingenable = 0;
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movingenable = 0;
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|
onLoad = "keypadCancel = true;";
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onUnload = "if (keypadCancel) then {DZE_Lock_Door = ''; [] spawn keyPadReset;};";
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|
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class Controls
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class Controls
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{
|
{
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@@ -447,7 +451,7 @@ class ComboLockUI
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y = 0.0153665;
|
y = 0.0153665;
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w = 0.158511;
|
w = 0.158511;
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h = 0.153191;
|
h = 0.153191;
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onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
|
onButtonClick = "keypadCancel = true; ((ctrlParent (_this select 0)) closeDisplay 3000);";
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};
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};
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class unlock_combo_btn: main_combo
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class unlock_combo_btn: main_combo
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{
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{
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@@ -456,7 +460,7 @@ class ComboLockUI
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y = 0.762017;
|
y = 0.762017;
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w = 0.201064;
|
w = 0.201064;
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h = 0.233964;
|
h = 0.233964;
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onButtonClick = "call player_unlockDoor";
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onButtonClick = "keypadCancel = false; call player_unlockDoor";
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};
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};
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};
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};
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};
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};
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@@ -466,7 +470,8 @@ class KeypadUI
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{
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{
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idd = -1;
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idd = -1;
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movingenable = 0;
|
movingenable = 0;
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|
onLoad = "keypadCancel = true;";
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onUnload = "if (keypadCancel) then {dayz_combination = ''; [] spawn keyPadReset;};";
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class Controls
|
class Controls
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{
|
{
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class KeypadUIPic: RscPicture
|
class KeypadUIPic: RscPicture
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@@ -630,7 +635,7 @@ class KeypadUI
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y = 0.312845;
|
y = 0.312845;
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w = 0.126596;
|
w = 0.126596;
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h = 0.153191;
|
h = 0.153191;
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onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
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onButtonClick = "keypadCancel = true; [player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
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};
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};
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class kpbcancel2: main_button
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class kpbcancel2: main_button
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{
|
{
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@@ -639,7 +644,7 @@ class KeypadUI
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y = 0.50985;
|
y = 0.50985;
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w = 0.126596;
|
w = 0.126596;
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h = 0.153191;
|
h = 0.153191;
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onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
|
onButtonClick = "keypadCancel = true; [player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
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};
|
};
|
||||||
class kpbenter: main_button
|
class kpbenter: main_button
|
||||||
{
|
{
|
||||||
@@ -648,7 +653,7 @@ class KeypadUI
|
|||||||
y = 0.121749;
|
y = 0.121749;
|
||||||
w = 0.126596;
|
w = 0.126596;
|
||||||
h = 0.153191;
|
h = 0.153191;
|
||||||
onButtonClick = "[player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault) then {dayz_selectedVault spawn player_unlockVault;};";
|
onButtonClick = "keypadCancel = false; [player,""keypad_tick"",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault) then {dayz_selectedVault spawn player_unlockVault;};";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -778,7 +778,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Allow owner to unlock vault
|
//Allow owner to unlock vault
|
||||||
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
|
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
|
||||||
if (s_player_unlockvault < 0) then {
|
if (s_player_unlockvault < 0) then {
|
||||||
if (_typeOfCursorTarget in DZE_LockedStorage) then {
|
if (_typeOfCursorTarget in DZE_LockedStorage) then {
|
||||||
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
|
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
|
||||||
@@ -803,7 +803,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Allow owner to pack vault
|
//Allow owner to pack vault
|
||||||
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
|
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
|
||||||
if (s_player_lockvault < 0) then {
|
if (s_player_lockvault < 0) then {
|
||||||
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
|
if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
|
||||||
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
|
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
|
||||||
@@ -885,7 +885,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
|
|
||||||
// downgrade system
|
// downgrade system
|
||||||
if ((DZE_Lock_Door == _characterID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
|
if ((DZE_Lock_Door == _characterID) && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
|
||||||
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
||||||
if (s_player_downgrade_build > 0) then {
|
if (s_player_downgrade_build > 0) then {
|
||||||
player removeAction s_player_downgrade_build;
|
player removeAction s_player_downgrade_build;
|
||||||
|
|||||||
@@ -26,6 +26,10 @@ Message_3_time = 0;
|
|||||||
//OpenTarget timer
|
//OpenTarget timer
|
||||||
OpenTarget_Time = 0;
|
OpenTarget_Time = 0;
|
||||||
|
|
||||||
|
//Brute force fix
|
||||||
|
keypadCancel = false;
|
||||||
|
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
||||||
|
|
||||||
///Player classes
|
///Player classes
|
||||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
|
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
|
||||||
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
|
DayZ_Male = ["Survivor_DZ","Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Bandit2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
|
||||||
|
|||||||
Reference in New Issue
Block a user