Remove unneeded isKindOf "Man" checks

"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
This commit is contained in:
ebaydayz
2016-11-23 14:43:59 -05:00
parent c202c697eb
commit ea389b59ea
7 changed files with 22 additions and 30 deletions

View File

@@ -211,14 +211,11 @@ if (isPlayer cursorTarget) then {
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions, _action];
};
if (_unit isKindOf "Man") then {
// should only fire if cursor target is man and not vehicle
_isFriendly = [player, _unit] call FNC_check_access;
if !(_isFriendly select 1) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
r_player_actions set [count r_player_actions,_action];
};
_isFriendly = [player, _unit] call FNC_check_access;
if !(_isFriendly select 1) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
r_player_actions set [count r_player_actions,_action];
};
if (r_action) then {
r_action_targets set [(count r_action_targets), _unit];