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more last minute fixes
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@@ -797,7 +797,7 @@ class CfgBuildingLoot {
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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itemType[] = {
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{ "ItemSodaOrageSherbet","magazine" },
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{ "ItemSodaOrangeSherbet","magazine" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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@@ -91,7 +91,7 @@ no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
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drink_with_output = [
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"ItemSoda", //just to define item for ItemSodaEmpty
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"ItemSodaRbull",
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"ItemSodaOrageSherbet",
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"ItemSodaOrangeSherbet",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"ItemSodaMdew",
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