diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf index 145e73b6e..667dd3522 100644 --- a/SQF/dayz_code/compile/dze_buildChecks.sqf +++ b/SQF/dayz_code/compile/dze_buildChecks.sqf @@ -97,7 +97,7 @@ if (!_canBuild) exitWith { [_canBuild, _isPole]; }; -if (DZE_BuildHeightLimit > 0 && ((getPosATL (vehicle player)) select 2) >= DZE_BuildHeightLimit) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole];}; +if (DZE_BuildHeightLimit > 0 && ((getPosATL (vehicle player)) select 2) > DZE_BuildHeightLimit) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole];}; // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];