mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
more custom stuff
This commit is contained in:
21
dayz_code/actions/bank_checkbalance.sqf
Normal file
21
dayz_code/actions/bank_checkbalance.sqf
Normal file
@@ -0,0 +1,21 @@
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private["_buy_item1","_buy_item2","_buy_item3","_buy_item4","_buy_item5","_buy_item6","_buy_item7"];
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{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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_activatingPlayer = _this select 1;
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_uid = getPlayerUID player;
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if(isNil "dayzBankBalance") then {
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dayzPublishBank = [_uid,0,"deposit",_activatingPlayer];
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publicVariable "dayzPublishBank";
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if (isServer) then {
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dayzPublishBank call server_publishBank;
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};
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};
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waitUntil {!isNil "dayzBankBalance"};
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cutText [format["You have %1 Gold Bars",dayzBankBalance], "PLAIN DOWN"];
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s_player_bankvault_crtl = -1;
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28
dayz_code/actions/bank_deposit.sqf
Normal file
28
dayz_code/actions/bank_deposit.sqf
Normal file
@@ -0,0 +1,28 @@
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private["_qty","_uid","_buy_item3","_buy_item4","_buy_item5","_buy_item6","_buy_item7"];
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{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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_activatingPlayer = _this select 1;
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_qty = {_x == "ItemGoldBar"} count magazines player;
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if ("ItemGoldBar" in magazines player) then {
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for "_x" from 1 to _qty do {
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player removeMagazine "ItemGoldBar";
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};
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_uid = getPlayerUID player;
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dayzPublishBank = [_uid,_qty,"deposit",_activatingPlayer];
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publicVariable "dayzPublishBank";
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if (isServer) then {
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dayzPublishBank call server_publishBank;
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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cutText [format["Deposited %1 Gold Bars",_qty], "PLAIN DOWN"];
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} else {
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cutText ["Need Gold Bars" , "PLAIN DOWN"];
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};
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s_player_bankvault_crtl = -1;
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18
dayz_code/actions/bank_withdraw.sqf
Normal file
18
dayz_code/actions/bank_withdraw.sqf
Normal file
@@ -0,0 +1,18 @@
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private["_buy_item1","_buy_item2","_buy_item3","_buy_item4","_buy_item5","_buy_item6","_buy_item7"];
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{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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// [part_out, part_in, qty_out, qty_in,];
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_buy_item1 = player addAction ["Withdraw 1 Gold Bar", "\z\addons\dayz_code\actions\bank_withdraw_gold.sqf",["ItemGoldBar",1], 99, true, false, "",""];
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_buy_item2 = player addAction ["Withdraw 3 Gold Bars", "\z\addons\dayz_code\actions\bank_withdraw_gold.sqf",["ItemGoldBar",3], 98, true, false, "",""];
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_buy_item3 = player addAction ["Withdraw 6 Gold Bars", "\z\addons\dayz_code\actions\bank_withdraw_gold.sqf",["ItemGoldBar",6], 97, true, false, "",""];
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_buy_item4 = player addAction ["Withdraw 12 Gold Bars", "\z\addons\dayz_code\actions\bank_withdraw_gold.sqf",["ItemGoldBar",12], 96, true, false, "",""];
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_buy_item8 = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["bank"], 92, true, false, "",""];
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s_player_bank set [count s_player_bank,_buy_item1];
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s_player_bank set [count s_player_bank,_buy_item2];
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s_player_bank set [count s_player_bank,_buy_item3];
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s_player_bank set [count s_player_bank,_buy_item4];
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s_player_bank set [count s_player_bank,_buy_item8];
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s_player_bank_crtl = 1;
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41
dayz_code/actions/bank_withdraw_gold.sqf
Normal file
41
dayz_code/actions/bank_withdraw_gold.sqf
Normal file
@@ -0,0 +1,41 @@
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private["_buy_item1","_buy_item2","_buy_item3","_buy_item4","_buy_item5","_buy_item6","_buy_item7"];
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_activatingPlayer = _this select 1;
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_iarray = _this select 3;
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// "ItemGoldBar",1
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_part_out = (_iarray) select 0;
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_qty_out = (_iarray) select 1;
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_uid = getPlayerUID player;
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if(isNil "dayzBankBalance") then {
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dayzPublishBank = [_uid,0,"deposit",_activatingPlayer];
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publicVariable "dayzPublishBank";
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if (isServer) then {
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dayzPublishBank call server_publishBank;
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};
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};
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waitUntil {!isNil "dayzBankBalance"};
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_currentBalance = parseNumber (dayzBankBalance);
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if(_currentBalance >= _qty_out) then {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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dayzPublishBank = [_uid,_qty_out,"withdraw",_activatingPlayer];
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publicVariable "dayzPublishBank";
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if (isServer) then {
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dayzPublishBank call server_publishBank;
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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cutText [format["Withdrawn %1 Gold Bars",_qty_out], "PLAIN DOWN"];
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} else {
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cutText [format["Insufficient funds you have %1 Gold Bars",dayzBankBalance], "PLAIN DOWN"];
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};
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60
dayz_code/actions/buy_db.sqf
Normal file
60
dayz_code/actions/buy_db.sqf
Normal file
@@ -0,0 +1,60 @@
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private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_trader_id = (_this select 3) select 0;
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_category = (_this select 3) select 1;
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dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
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publicVariable "dayzTraderMenu";
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if (isServer) then {
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dayzTraderMenu call server_traders;
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};
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waitUntil {!isNil "dayzTraderMenuResult"};
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//diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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{
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_id = parseNumber (_x select 0);
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_type = _x select 1;
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_loc = _x select 2;
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_name = _x select 3;
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_qty = parseNumber (_x select 4);
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_cost = parseNumber (_x select 5);
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_sell = parseNumber (_x select 6);
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_cur = _x select 7;
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_cat = _x select 8;
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_order = parseNumber (_x select 9);
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_tid = parseNumber (_x select 10);
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_currency = _x select 11;
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_actionFile = _x select 12;
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_textPart = getText(configFile >> _type >> _name >> "displayName");
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_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
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_part_out = _name;
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_part_in = _currency;
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_out = 1;
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_in = _cost;
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_textCurrency = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
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_Display = "Buy " + _textPart + " for " + str(_cost) + " " + _textCurrency;
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
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//diag_log format["DEBUG TRADER: %1", _part];
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s_player_metals set [count s_player_metals,_part];
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} forEach dayzTraderMenuResult;
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 92, true, false, "",""];
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s_player_metals set [count s_player_metals,_cancel];
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// Clear Data maybe consider cacheing results
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dayzTraderMenuResult = nil;
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s_player_parts_crtl = 1;
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40
dayz_code/actions/gather_zparts.sqf
Normal file
40
dayz_code/actions/gather_zparts.sqf
Normal file
@@ -0,0 +1,40 @@
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private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
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_item = _this select 3;
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_hasKnife = "ItemKnife" in items player;
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_type = typeOf _item;
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_hasHarvested = _item getVariable["meatHarvested",false];
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_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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if (_hasKnife and !_hasHarvested) then {
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//Get Animal Type
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_loop = true;
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_isListed = isClass (_config);
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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player playActionNow "Medic";
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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};
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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_array = [_item,_qty];
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if (local _item) then {
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_array spawn local_gutObjectZ;
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} else {
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dayzGutBodyZ = _array;
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publicVariable "dayzGutBodyZ";
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};
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sleep 6;
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_string = format["Successfully Gutted Zombie",_text,_qty];
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cutText [_string, "PLAIN DOWN"];
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};
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61
dayz_code/actions/sell_db.sqf
Normal file
61
dayz_code/actions/sell_db.sqf
Normal file
@@ -0,0 +1,61 @@
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private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_trader_id = (_this select 3) select 0;
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_category = (_this select 3) select 1;
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diag_log format["DEBUG TRADER OBJ: %1", _trader];
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dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
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publicVariable "dayzTraderMenu";
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if (isServer) then {
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dayzTraderMenu call server_traders;
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};
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waitUntil {!isNil "dayzTraderMenuResult"};
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//diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
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{
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_id = parseNumber (_x select 0);
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_type = _x select 1;
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_loc = _x select 2;
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_name = _x select 3;
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_qty = parseNumber (_x select 4);
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_cost = parseNumber (_x select 5);
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_sell = parseNumber (_x select 6);
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_cur = _x select 7;
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_cat = _x select 8;
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_order = parseNumber (_x select 9);
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_tid = parseNumber (_x select 10);
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_currency = _x select 11;
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_actionFile = _x select 12;
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_textPart = getText(configFile >> _type >> _name >> "displayName");
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_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
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_part_out = _cur;
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_part_in = _name;
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_out = _sell;
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_in = 1;
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_textCurrency = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
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_Display = "Sell " + _textPart + " for " + str(_sell) + " " + _textCurrency;
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
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_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
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//diag_log format["DEBUG TRADER: %1", _part];
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s_player_parts set [count s_player_parts,_part];
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} forEach dayzTraderMenuResult;
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 99, true, false, "",""];
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s_player_parts set [count s_player_parts,_cancel];
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dayzTraderMenuResult = nil;
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s_player_parts_crtl = 1;
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9
dayz_code/actions/trade_cancel.sqf
Normal file
9
dayz_code/actions/trade_cancel.sqf
Normal file
@@ -0,0 +1,9 @@
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private["_sellgeneric1"];
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{player removeAction _x} forEach s_player_tradecans;s_player_tradecans = [];
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{player removeAction _x} forEach s_player_metals;s_player_metals = [];
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{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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s_player_tradecans_crtl = -1;
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s_player_metal_crtl = -1;
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s_player_bank_crtl = -1;
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36
dayz_code/actions/trade_items.sqf
Normal file
36
dayz_code/actions/trade_items.sqf
Normal file
@@ -0,0 +1,36 @@
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private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
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// [part_out,part_in, qty_out, qty_in,];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_textPartIn = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
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_textPartOut = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
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// not portable yet
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//{player removeAction _x} forEach s_player_metals;s_player_metals = [];
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//s_player_metal_crtl = -1;
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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[player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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@@ -69,6 +69,47 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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s_player_deleteBuild = -1;
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};
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// Bank Vault Code Misc_cargo_cont_tiny
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if (!_isMan and _type == "Misc_cargo_cont_tiny") then {
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if (s_player_bankvault_crtl < 0) then {
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_Deposit = player addAction ["Make Deposit", "\z\addons\dayz_code\actions\bank_deposit.sqf",cursorTarget, 99, true, false, "",""];
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_Withdraw = player addAction ["Make Withdraw", "\z\addons\dayz_code\actions\bank_withdraw.sqf",cursorTarget, 98, true, false, "",""];
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_Balance = player addAction ["Check Balance", "\z\addons\dayz_code\actions\bank_checkbalance.sqf",cursorTarget, 97, true, false, "",""];
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s_player_bank set [count s_player_bank,_Deposit];
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s_player_bank set [count s_player_bank,_Withdraw];
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s_player_bank set [count s_player_bank,_Balance];
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s_player_bankvault_crtl = 1;
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};
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} else {
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{player removeAction _x} forEach s_player_bank;s_player_bank = [];
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s_player_bankvault_crtl = -1;
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};
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// Allow Owner to lock and unlock vehicle
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if(_isVehicle and !_isMan and _canDo and _ownerID == dayz_characterID) then {
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if (s_player_lockUnlock_crtl < 0) then {
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", "(locked cursorTarget)"];
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_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", "(!locked cursorTarget)"];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockunlock set [count s_player_lockunlock,_lock];
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s_player_lockUnlock_crtl = 1;
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};
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} else {
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{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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};
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/*
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//Allow player to force save
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if((_isVehicle or _isTent) and _canDo and !_isMan) then {
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@@ -91,15 +132,21 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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s_player_fillfuel = -1;
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};
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if (!alive cursorTarget and _isAnimal and _hasKnife and !_isHarvested and _canDo) then {
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// Gut animal or zombie
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if (!alive cursorTarget and (_isAnimal or _isZombie) and _hasKnife and !_isHarvested and _canDo) then {
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if (s_player_butcher < 0) then {
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s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""];
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||||
if(_isZombie) then {
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s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",cursorTarget, 3, true, true, "", ""];
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||||
} else {
|
||||
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_butcher;
|
||||
s_player_butcher = -1;
|
||||
};
|
||||
|
||||
|
||||
//Fireplace Actions check
|
||||
if(inflamed cursorTarget and _hasRawMeat and _canDo) then {
|
||||
if (s_player_cook < 0) then {
|
||||
@@ -118,14 +165,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
s_player_fireout = -1;
|
||||
};
|
||||
|
||||
//place tent
|
||||
//if(_hasTent and _canDo) then {
|
||||
// s_player_placetent = player addAction [localize "Place Tent", "\z\addons\dayz_code\actions\tent_pitch.sqf",cursorTarget, 0, false, true, "", ""];
|
||||
//} else {
|
||||
// player removeAction s_player_placetent;
|
||||
// s_player_placetent = -1;
|
||||
//};
|
||||
|
||||
//Packing my tent
|
||||
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
|
||||
if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {
|
||||
@@ -187,6 +226,11 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
|
||||
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
|
||||
s_player_repairActions set [count s_player_repairActions,_handle];
|
||||
} else {
|
||||
_color = "color='#70bf44'"; //green
|
||||
_string = format["<t %2>Remove%1</t>",_cmpt,_color]; //Remove - Part
|
||||
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
|
||||
s_player_repairActions set [count s_player_repairActions,_handle];
|
||||
};
|
||||
|
||||
} forEach _hitpoints;
|
||||
@@ -195,6 +239,36 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
};
|
||||
};
|
||||
|
||||
// Parts Trader Worker3
|
||||
if (_isMan and cursorTarget == parts_trader_1) then {
|
||||
|
||||
if (s_player_parts_crtl < 0) then {
|
||||
|
||||
// [_trader_id, _category, ];
|
||||
_buy = player addAction ["Buy Parts", "\z\addons\dayz_code\actions\buy_db.sqf",[1,"Parts"], 99, true, false, "",""];
|
||||
_sell = player addAction ["Sell Parts", "\z\addons\dayz_code\actions\sell_db.sqf",[1,"Parts"], 98, true, false, "",""];
|
||||
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
s_player_parts set [count s_player_parts,_sell];
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// Dr_Hladik_EP1
|
||||
if (_isMan and cursorTarget == mad_sci) then {
|
||||
|
||||
if (s_player_madsci_crtl < 0) then {
|
||||
|
||||
// [part_out, part_in, qty_out, qty_in,];
|
||||
_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""];
|
||||
|
||||
s_player_madsci set [count s_player_madsci,_zparts1];
|
||||
s_player_madsci_crtl = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_isMan and !_isAlive and !_isZombie) then {
|
||||
if (s_player_studybody < 0) then {
|
||||
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",cursorTarget, 0, false, true, "",""];
|
||||
@@ -202,11 +276,28 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
} else {
|
||||
player removeAction s_player_studybody;
|
||||
s_player_studybody = -1;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
//Engineering
|
||||
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
||||
dayz_myCursorTarget = objNull;
|
||||
|
||||
{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
|
||||
{player removeAction _x} forEach s_player_bank;s_player_bank = [];
|
||||
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
|
||||
|
||||
s_player_madsci_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
// lock unlock vehicles
|
||||
s_player_lockUnlock_crtl = -1;
|
||||
|
||||
// Bank Vault
|
||||
s_player_bankvault_crtl = -1;
|
||||
|
||||
//Others
|
||||
player removeAction s_player_forceSave;
|
||||
s_player_forceSave = -1;
|
||||
|
||||
23
dayz_code/compile/local_gutObjectZ.sqf
Normal file
23
dayz_code/compile/local_gutObjectZ.sqf
Normal file
@@ -0,0 +1,23 @@
|
||||
private["_qty","_item","_meat"];
|
||||
_item = _this select 0;
|
||||
_qty = _this select 1;
|
||||
_meat = 0;
|
||||
_loop = true;
|
||||
if (local _item) then {
|
||||
for "_x" from 1 to _qty do {
|
||||
_item addMagazine "ItemZombieParts";
|
||||
};
|
||||
sleep 2;
|
||||
_timer = time;
|
||||
while {_loop} do {
|
||||
_meat = count magazines _item;
|
||||
if (_meat == 0) then {_loop = false};
|
||||
if ((time - _timer) > 300) then {_loop = false};
|
||||
sleep 1;
|
||||
};
|
||||
dayzHideBody = _item;
|
||||
publicVariable "dayzHideBody";
|
||||
hideBody _item;
|
||||
sleep 10;
|
||||
deleteVehicle _item;
|
||||
};
|
||||
@@ -150,6 +150,7 @@ class CfgBuildingLoot {
|
||||
lootPos[] = {};
|
||||
itemType[] = {
|
||||
{ "ItemSodaMdew","magazine" },
|
||||
{ "ItemSodaRbull","magazine" },
|
||||
{ "ItemWatch","generic" },
|
||||
{ "ItemCompass","generic" },
|
||||
{ "ItemMap","weapon" },
|
||||
@@ -178,6 +179,7 @@ class CfgBuildingLoot {
|
||||
};
|
||||
itemChance[] = {
|
||||
0.01,
|
||||
0.005,
|
||||
0.15,
|
||||
0.05,
|
||||
0.03,
|
||||
@@ -227,6 +229,7 @@ class CfgBuildingLoot {
|
||||
{ "WeaponHolder_PartVRotor","object" },
|
||||
{ "WeaponHolder_ItemJerrycan","object" },
|
||||
{ "WeaponHolder_ItemHatchet","object" },
|
||||
{ "WeaponHolder_ItemOilBarrel","object" },
|
||||
{ "ItemKnife","military" },
|
||||
{ "ItemToolbox","weapon" },
|
||||
{ "ItemWire","magazine" },
|
||||
@@ -244,6 +247,7 @@ class CfgBuildingLoot {
|
||||
0.01,
|
||||
0.04,
|
||||
0.11,
|
||||
0.02,
|
||||
0.07,
|
||||
0.06,
|
||||
0.01,
|
||||
|
||||
@@ -384,6 +384,7 @@ if (isServer) then {
|
||||
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
||||
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
|
||||
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
|
||||
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
|
||||
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
|
||||
local_sefFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
|
||||
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
|
||||
|
||||
@@ -61,6 +61,8 @@ dayz_resetSelfActions = {
|
||||
s_player_removeflare = -1;
|
||||
s_player_painkiller = -1;
|
||||
s_player_studybody = -1;
|
||||
s_player_madsci_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
s_build_Sandbag1_DZ = -1;
|
||||
s_build_Hedgehog_DZ = -1;
|
||||
s_build_Wire_cat1 = -1;
|
||||
@@ -73,6 +75,10 @@ call dayz_resetSelfActions;
|
||||
s_player_lastTarget = objNull;
|
||||
s_player_repairActions = [];
|
||||
|
||||
// Custom
|
||||
s_player_madsci = [];
|
||||
s_player_parts = [];
|
||||
|
||||
//Initialize Medical Variables
|
||||
r_interrupt = false;
|
||||
r_doLoop = false;
|
||||
|
||||
Reference in New Issue
Block a user