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https://github.com/EpochModTeam/DayZ-Epoch.git
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more custom stuff
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@@ -384,6 +384,7 @@ if (isServer) then {
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dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
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vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
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local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
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local_sefFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
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local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
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@@ -61,6 +61,8 @@ dayz_resetSelfActions = {
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s_player_removeflare = -1;
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s_player_painkiller = -1;
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s_player_studybody = -1;
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s_player_madsci_crtl = -1;
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s_player_parts_crtl = -1;
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s_build_Sandbag1_DZ = -1;
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s_build_Hedgehog_DZ = -1;
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s_build_Wire_cat1 = -1;
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@@ -73,6 +75,10 @@ call dayz_resetSelfActions;
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s_player_lastTarget = objNull;
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s_player_repairActions = [];
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// Custom
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s_player_madsci = [];
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s_player_parts = [];
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//Initialize Medical Variables
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r_interrupt = false;
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r_doLoop = false;
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