more custom stuff

This commit is contained in:
Aaron Clark
2012-11-09 06:48:59 -06:00
parent f8681b1b5a
commit e9e55f912b
14 changed files with 450 additions and 11 deletions

View File

@@ -384,6 +384,7 @@ if (isServer) then {
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
local_sefFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed

View File

@@ -61,6 +61,8 @@ dayz_resetSelfActions = {
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;
s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
@@ -73,6 +75,10 @@ call dayz_resetSelfActions;
s_player_lastTarget = objNull;
s_player_repairActions = [];
// Custom
s_player_madsci = [];
s_player_parts = [];
//Initialize Medical Variables
r_interrupt = false;
r_doLoop = false;