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grave WH
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@@ -3150,6 +3150,18 @@ class CfgVehicles {
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class GraveDZE: Land_A_tent
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{
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vehicleClass = "Survival";
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displayName = "Grave DZE";
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destrType = "DestructNo";
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memoryPointSupply = "collect";
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supplyRadius = 3;
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transportMaxMagazines = 80;
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transportMaxWeapons = 5;
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transportMaxBackpacks = 1;
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transportAmmo = 0;
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transportRepair = 0;
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transportFuel = 0;
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};
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};
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