added logging to swap object and changed to getPlayerUID

This commit is contained in:
[VB]AWOL
2013-11-26 14:12:23 -06:00
parent e9e1164dc6
commit e92d212d16
17 changed files with 20 additions and 27 deletions

View File

@@ -1,10 +1,11 @@
private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID"];
private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
_obj = _this select 4;
_activatingplayerUID = _this select 5;
_obj removeAllMPEventHandlers "MPKilled";
@@ -16,7 +17,7 @@ _objectUID = _this select 6;
if(_objectID == "0" && _objectUID == "0") exitWith {diag_log ("Object not valid: "+ str(_object));};
[_objectID,_objectUID] call server_deleteObj;
[_objectID,_objectUID,_activatingplayerUID] call server_deleteObj;
_allowed = [_object, "Server"] call check_publishobject;
if (!_allowed) exitWith { deleteVehicle _object; };