diff --git a/SQF/dayz_code/compile/player_death.sqf b/SQF/dayz_code/compile/player_death.sqf index 55ba55ddd..eeb26658c 100644 --- a/SQF/dayz_code/compile/player_death.sqf +++ b/SQF/dayz_code/compile/player_death.sqf @@ -138,7 +138,6 @@ if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fa _body setVariable ["NORRN_unconscious", false, true]; _body setVariable ["unconsciousTime", 0, true]; _body setVariable ["USEC_isCardiac",false,true]; -_body setVariable ["medForceUpdate",true,true]; _body setVariable ["bloodTaken", false, true]; _body setVariable ["startcombattimer", 0]; //remove combat timer on death _body setVariable ["inCombat", false, true];