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Fix potential magazine and weapon dupes
This reverts 4b171cb.
player_regularSave should only be used if player_forceSave would interrupt an action like fire a weapon since it opens a dialog. player_regularSave does not save the ammo count but all magazines. Do not use nil instead of the magazines player array since it makes duping possible.
Thx to mmrsz
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@@ -4,14 +4,16 @@
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2021-03-08 14:04:00
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Last modified time: 2021-04-16 09:20:00
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Description:
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Requests a simple save for the player object.
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Requests a simple save for the player object. Does not save the ammo count but it does not interrupt actions like shooting.
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Example:
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call player_regularSave;
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Return:
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Nothing
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*/
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PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
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local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
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PVDZ_plr_Save = [player,_magazineArray,dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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