Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)

* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
This commit is contained in:
oiad
2017-02-14 08:09:21 +13:00
committed by ebayShopper
parent 2ef93e6c57
commit e8dd8fac63
5 changed files with 16 additions and 8 deletions

View File

@@ -80,7 +80,10 @@ _key call server_hiveWrite;
};
if (!_done) exitWith {
diag_log("CUSTOM: failed to get id for : " + str(_uid));
diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
@@ -137,9 +140,7 @@ _key call server_hiveWrite;
} count _objWpnTypes;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];