Switch to call compile

Should be much faster
This commit is contained in:
icomrade
2016-08-12 22:32:48 -04:00
parent b6ffa37c1b
commit e8cd89a194
23 changed files with 46 additions and 46 deletions

View File

@@ -116,8 +116,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
};