diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 0524493d1..e22a2bde3 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -910,8 +910,9 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur }; }; if (s_player_maint_build < 0) then { + _text2 = _text + " (%" + str(round ((damage _cursorTarget) * 100)) + " damaged)"; s_player_lastTarget set [2,_cursorTarget]; - s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; + s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; } else { player removeAction s_player_maint_build;