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Fix ArmoredSUV gunner glitch #2009
Fixes #2009 Note the fn_damageActions.sqf change can be applied without the config change and it will still fix the problem most of the time.
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@@ -275,7 +275,7 @@ class ArmoredSUV_Base_PMC: Car
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radius = 1;
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onlyForPlayer = 1;
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condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)";
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statement = "this spawn {_this animate ['HideGun_01',1]; uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
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statement = "this animate ['HideGun_01',1]; this spawn {uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
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};
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};
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};
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